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Ares - Bewitched Edition

5 0 6,075
8.3
by GnomeGnuts updated June 13, 2023

Smite God: Ares

Build Guide Discussion 0 More Guides
Tap Mouse over an item or ability icon for detailed info

Build Summary

Begin with Blink:

Notes Purchase consumables to your liking.

Notes

Purchase consumables to your liking.

Build Item Sentinel's Gift Sentinel's Gift
Build Item Cloak Cloak
Build Item Blink Rune Blink Rune
Build Item Carapace Shard Carapace Shard

Auras Maximus:

Notes Once fully upgraded, all six items grant auras, giving Ares a total of 180 magical power.

Between the guardian passive, Bewitched Dagger, and his second ability, Ares will hit the crowd control reduction cap.

The build grants a total of 30% cooldown reduction.

Notes

Once fully upgraded, all six items grant auras, giving Ares a total of 180 magical power.

Between the guardian passive, Bewitched Dagger, and his second ability, Ares will hit the crowd control reduction cap.

The build grants a total of 30% cooldown reduction.

Build Item Sentinel's Embrace Sentinel's Embrace
Build Item Prophetic Cloak Prophetic Cloak
Build Item Gauntlet of Thebes Gauntlet of Thebes
Build Item Bewitched Dagger Bewitched Dagger
Build Item Contagion Contagion
Build Item Shogun's Kusari Shogun's Kusari

Ares's Skill Order Notes Shackles does the most damage to enemy gods and prevents escapes. Top priority.

Searing Flesh is chosen first to help with camps and clear, but upgraded after Shackles. Second Priority.

Bolster Defenses helps Ares hit the crowd control reduction and protection caps, use before diving. Third priority.

No Escape is upgraded last, as it only increases its damage and mana cost. Ares uses his ultimate to force the enemy team into using their relics, giving his allies an easier time locking down enemy gods for a kill. If you do pull an enemy god out of position, immediate follow up with Shackles so they cannot escape.

Notes

Shackles does the most damage to enemy gods and prevents escapes. Top priority.

Searing Flesh is chosen first to help with camps and clear, but upgraded after Shackles. Second Priority.

Bolster Defenses helps Ares hit the crowd control reduction and protection caps, use before diving. Third priority.

No Escape is upgraded last, as it only increases its damage and mana cost. Ares uses his ultimate to force the enemy team into using their relics, giving his allies an easier time locking down enemy gods for a kill. If you do pull an enemy god out of position, immediate follow up with Shackles so they cannot escape.

Shackles

1 X Y
Shackles
2 4 6 7 9

Bolster Defenses

2 A B
Bolster Defenses
3 13 14 15 16

Searing Flesh

3 B A
Searing Flesh
1 8 10 11 12

No Escape

4 Y X
No Escape
5 17 18 19 20
Shackles
2 4 6 7 9

Shackles

1 X
Chains extend from Ares' shield, doing damage to all enemies in its path. Hitting a god shackles them to Ares, Cripples them, preventing movement abilities, dealing the same damage every second while slowing them by 15% and buffing Ares. While shackled, Ares can fire another chain for free within 2s. Jungle Camps take an extra +40% damage.

Ability Type: Line, Cripple, Damage
Minion Damage: 70 / 90 / 110 / 130 / 150 (+15% of your Magical Power)
God Damage per Tick: 20 / 40 / 60 / 80 / 100 (+15% of your Magical Power)
Speed Buff per Target Shackled: 15%
Duration: 4s
Max Shackles: 3
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Bolster Defenses
3 13 14 15 16

Bolster Defenses

2 A
Ares strengthens the defenses of himself and all nearby allies for 6s, granting Basic Attack Damage, Protections, HP5, and reducing Crowd Control durations. For each shackled enemy, the Protection Buffs are increased.

Ability Type: Circle, Buff
Protections: 20 / 25 / 30 / 35 / 40
CC Reduction: 30%
HP5: 25 / 30 / 35 / 40 / 45
Shackle Bonus: 7
Radius: 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 15s
Searing Flesh
1 8 10 11 12

Searing Flesh

3 B
Flames pour forth from Ares' shield, engulfing enemies in a cone in front of him causing damage every .5s for 4s. Ares is immune to Knockback for the duration.

Ability Type: Cone, Damage
Damage Per Tick: 15 / 20 / 25 / 30 / 35 (+7% of your Magical Power)
% Max Health Per Tick (Gods): 1 / 1 / 2 / 2 / 3%
% Max Health Per Tick (Minions): 4%
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 12s
No Escape
5 17 18 19 20

No Escape

4 Y
Ares throws chains out to all enemy gods in an area around him. All enemies hit by the chains are pulled to Ares after 2.5s, taking damage and are stunned.

Ability Type: Area
Damage: 200 / 275 / 350 / 425 / 500 (+40% of your Magical Power)
Stun: 1s
Radius: 35
Cost: 80 / 85 / 90 / 95 / 100
Cooldown: 100s

Extended Build

Counter Critical Strikes:

Notes Replace last two items in the full build with these. You'll greatly mitigate critical strikes and maintain an anti-healing aura.

This does sacrifice some cooldown reduction - I'd only use it if the enemy ADC is snowballing out of control, or two or more enemy gods are building for critical strikes.

Notes

Replace last two items in the full build with these. You'll greatly mitigate critical strikes and maintain an anti-healing aura.

This does sacrifice some cooldown reduction - I'd only use it if the enemy ADC is snowballing out of control, or two or more enemy gods are building for critical strikes.

Build Item Spectral Armor Spectral Armor
Build Item Pestilence Pestilence

Relics:

Notes Always take Blink, then pick your favorite support relic. Cloak of Meditation and Magic Shell are very strong.

Notes

Always take Blink, then pick your favorite support relic. Cloak of Meditation and Magic Shell are very strong.

Build Item Corrupted Blink Rune Corrupted Blink Rune
Build Item Cloak of Ascetic Cloak of Ascetic
Build Item Fortifying Shell Fortifying Shell
Build Item Temporal Beads Temporal Beads

This is my full aura build for Ares. Between the stat squish in 10.6 and the plethora of excellent aura items out right now, the 180 magical power this build brings to casual matches makes for a good time with Ares.

Threats:
Gods with abilities that grant them CC immunity will give Ares a much harder time. Ares doesn't have any movement abilities himself other than his ultimate.

Synergies:
Ares thrives with gods that have large, easy-to-land damaging abilities to combo with his ultimate. With enough cooldown reduction Ares will catch people out eventually, and allies that can take advantage of that will have a good time. Odin, Zeus, Poseidon, and Hades are examples of gods that will combo well with Ares.

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League of Legends Build Guide Author GnomeGnuts
Ares - Bewitched Edition
Table of Contents

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