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Tsukuyomi Builds & Guides

Japanese Assassin Melee Physical
Find the best Tsukuyomi build guides for SMITE Patch 11.4. You will find builds for arena, joust, and conquest. However you choose to play Tsukuyomi, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Tsukuyomi's skills, stats and more.
Favor: 5500 Gems: 200

Tsukuyomi Statistics

637 (+82) Health
205 (+35) Mana
375 (+0) Speed
None Progression
12 (+0) Range
1 (+1.3) Attack / Sec
35 (+ 2.4) + 100% of Physical Power Damage

Tsukuyomi Skills

Tsukuyomi Skill Shingetsu & Mangetsu

Shingetsu & MangetsuPassive

Tsukuyomi wields Shingetsu in his left hand and Mangetsu in his right hand. When these weapons damage an enemy they become empowered. Empowered Shingetsu gains a 50% cleave and restores mana. Empowered Mangetsu deals bonus damage and restores health.

Ability Type: Buff, Damage
Mana Heal: 3 (+20% of your Physical Power)
Health Heal: 6 + 1.5 per level
Bonus Damage: 2 (+15% of your Physical Power)
Tsukuyomi Skill Dark Moon Shuriken

Dark Moon Shuriken

1 X
Tsukuyomi calls upon Shingetsu, summoning forth a Dark Moon Shuriken. The Shuriken damages enemies and stops on gods, sticking into them. If Tsukuyomi gets close to the god he retrieves the Shuriken and reduces its cooldown.

After casting this ability Shingetsu's next Basic Attack becomes ranged. This attack steals Movement Speed from the enemy hit.

Ability Type: Line, Slow, Damage
Shuriken Damage: 85 / 135 / 185 / 235 / 285 (+80% of your Physical Power)
Cooldown Reduction: 4s
Movement Speed Steal: 25%
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
Tsukuyomi Skill Kusarigama

Kusarigama

2 A
Shingetsu and Mangetsu form themselves into a Kusarigama. Tsukuyomi swings the weapon to his left and right, damaging and disarming enemies hit. He then swings the weapon forward with more force stunning enemies hit. While channeling Tsukuyomi gains 25% Movement Speed and is immune to Knockups.

Ability Type: Area, Crowd Control, Damage
Swing Damage: 35 / 60 / 85 / 110 / 135 (+40% of your Physical Power)
Disarm Duration: 1s
Final Damage: 60 / 115 / 170 / 225 / 280 (+80% of your Physical Power)
Stun Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14s
Tsukuyomi Skill Silver Moon Caltrops

Silver Moon Caltrops

3 B
Tsukuyomi holds Mangetsu aloft as it erupts into starlight, sending stars falling to the ground. As they land they become Caltrops, damaging enemies in the area and slowing them for 2.5s. Enemies who move inside this Caltrop field take damage and are slowed again.

After casting this ability Mangetsu's next Basic Attack becomes ranged. This attack deals bonus Physical Damage.

Ability Type: Area, Slow, Damage
Damage: 20 / 35 / 50 / 65 / 80 (+20% of your Physical Power)
Slow: 20 / 22.5 / 25 / 27.5 / 30%
Bonus Damage: 5 (+30% of your Physical Power)
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s
Tsukuyomi Skill Piercing Moonlight

Piercing Moonlight

4 Y
Tsukuyomi channels the power of the Full Moon, gaining Crowd Control immunity and 20% Damage Reduction. He fires forward 4 powerful piercing beams of moonlight. Enemy gods damaged become marked. Each beam can hit up to 3 enemy gods. After firing all beams Tsukuyomi charges forward at light speed, dashing through all enemies in the order they were hit, dealing heavy damage. Tsukuyomi will end his dashing at the final enemy hit. If Tsukuyomi kills an enemy god with this ability he will gain both of his ranged basic attacks.

Ability Type: Line, Buff, Damage
Beam Damage: 30 / 50 / 70 / 90 / 110 (+15% of your Physical Power)
Dash Damage: 70 / 100 / 130 / 160 / 190 (+50% of your Physical Power)
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Tsukuyomi Lore

Might makes right. To impose order, to bend the world to your will – these are the marks of a true leader. Only a true leader has the strength of will and the force of arms to make his enemies bow before him. Only a true leader deserves the respect and adulation of his followers.

These are the guiding principles of Tsukuyomi's existence. Proud, but violent, he is the God of the Moon and the Night. Wielding his twin tonfa, Shingetsu and Mangetsu, he overcomes his enemies with effortless skill and a mocking laugh, forcing them to bow before him – for what good is victory without an audience to see it?

He is the opposite in every way of his sibling, Amaterasu. Where she is light, he is dark. Where she is kind, he is cruel. But in his cruelty there is purpose. A true leader cannot show weakness, cannot brook insult – even one unintentionally given.

Such was the reason that Tsukuyomi struck off the head of the goddess of plenty, Uke Mochi. For her manner offended him, and offense must be answered as swiftly and surely as possible, lest weakness be revealed. Order must be maintained, whatever the cost.

Amaterasu did not understand. She cast Tsukuyomi from her sight, forever exiling him from the heavens. The day would be hers, and the night his. Another insult, but one Tsukuyomi has borne in silence...until now.

For now, the Great Dreamer has awakened and cast a shroud of madness across the world and its peoples. The order of all things breaks down, and weakling gods like Amaterasu falter.

But a true leader sees opportunity in chaos.

The time of Amaterasu and her followers is done. Tsukuyomi seeks to impose a new order upon things – one more to his liking. A long night falls across the world.

And now, a new moon rises...

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