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Kukulkan Builds & Guides

Mayan Mage Ranged Magical
Find the best Kukulkan build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 5. You will find builds for arena, joust, and conquest. However you choose to play Kukulkan, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Kukulkan's skills, stats and more.
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Smite 1: Year 7 Guides & Builds

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Kukulkan High Ability Damage
by offabean | Updated February 27, 2020
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He's kuku for cocoa puffs (S7 Mid)
by AtomicPie525 | Updated February 13, 2020
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1K power - Season 7 Build
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KuKu for the boys
by Relv603 | Updated April 8, 2020
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SMITE 101 FOR KUKULKAN
by ConnorJoCFuss | Updated May 23, 2020
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Kukulkan Build S7 Mid
by dgeahr04 | Updated January 22, 2021
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by LiebeDiego | Updated September 6, 2020
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Highest Damage
by SonsJuul | Updated August 15, 2020
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by devilsman-_ | Updated August 5, 2020
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by nero vale | Updated March 13, 2020
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by LsShadow | Updated February 7, 2020

Smite 1: Year 6 Guides & Builds

8.8
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Kukulkan Guide Joust- Make the most of the nine winds
by Fozzy18128 | Updated August 10, 2019
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My Kukulkan arena build
by YaseenBohn | Updated August 29, 2019
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by MultiLikesKukulkan | Updated April 26, 2019
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Best Kuku Joust Build
by thesecondmistake | Updated February 19, 2019
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2K Spirit Build
by Cin Slayz | Updated October 19, 2019
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by X02 photonic | Updated September 12, 2019
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Damage Any Gamemode (Except Assault)
by XIFallenAshIX | Updated December 30, 2019
Favor: Free Gems: Free

Kukulkan Statistics

483.2 (+89.9) Health
274.8 (+45.2) Mana
430 (+0) Speed
None Progression
55 (+0) Range
1 (+0) Attack / Sec
34 (+ 1.45) + 20% of Magical Power Damage

Kukulkan Skills

Kukulkan Skill Power of the Wind Jewel

Power of the Wind JewelPassive

Increases Magical Power by 4% of Maximum Mana.

Ability Type: Buff
Kukulkan Skill Zephyr

Zephyr

1 X
Kukulkan fires a projectile breath attack that hits the first enemy in its path, doing damage and Slowing all enemies in the area around the impact.

Ability Type: Line, Slow, Damage
Damage: 90 / 140 / 190 / 240 / 290 (+75% of your Magical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Cost: 55 / 60 / 65 / 70 / 75
Cooldown: 8s
Kukulkan Skill Slipstream

Slipstream

2 A
Kukulkan channels the wind, allowing him to move faster and cleansing himself of Slows and becoming immune to Slows. This speed boost is strong at first but scales down gradually over the 4s duration.

Ability Type: Buff
Speed: 50 / 55 / 60 / 65 / 70%
Duration: 4s
Cost: 65
Cooldown: 15 / 14.5 / 14 / 13.5 / 13s
Kukulkan Skill Whirlwind

Whirlwind

3 B
Kukulkan summons a tornado at his ground target location. A smaller tornado branches off onto any enemies that come within the radius, doing damage every .5s for 2.5s and is refreshed every .35 if enemies stay within the radius, for a maximum of 12 ticks.

Ability Type: Circle, Damage
Damage Per Tick: 8 / 17 / 26 / 35 / 44 (+15% of your Magical Power)
Tornado Lifetime: 4s
Range/Radius: 55/20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13 / 12 / 11 / 10s
Kukulkan Skill Spirit of the Nine Winds

Spirit of the Nine Winds

4 Y
Kukulkan summons the Spirit Of The Nine Winds to breathe down destruction onto his enemies in a path in front of him, doing damage and knocking all of the enemies to the side.

Ability Type: Line, Knockup, Damage
Damage: 400 / 500 / 600 / 700 / 800 (+120% of your Magical Power)
Cost: 100 / 110 / 120 / 130 / 140
Cooldown: 90s

Kukulkan Lore

Upon the high winds of Maya lands rides the feathered serpent, Kukulkan. Awesome and terrible to behold, majestic yet sinister, Kukulkan embodies the danger and beauty of a double-edged sword. Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulkan prefers this. He is known by many names and worn the face of man and beast - and worshipped with the kind of reverence born of fear. Dotted across the vast forests of the Maya lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulkan. He is the lord of death and rebirth. To the world, he brought the four elements, but of wind he keeps control.

A great gem, worn about his sinuous neck is said to be the source of all air. To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality. To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulkan's ultimate appeasement, the blood of a God is required.

Kukulkan Builds & Guides

Mayan Intelligence Middle Ranged Magical
Find the best Kukulkan build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 5. You will find builds for arena, joust, and conquest. However you choose to play Kukulkan, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Kukulkan's skills, stats and more.
Top Rated Guides Newest Guides
God Token: 1

Kukulkan Statistics

483.2 (+89.9) Health
274.8 (+45.2) Mana
14.2 (+2.8) Physical Protection
24.6 (+1.4) Magical Protection
430 Movement Speed
0.926 (+0.014) Attack / Sec

Kukulkan Skills

Kukulkan Basic Attack

Basic Attack

Fire a projectile that deals Magical Damage to the first enemy hit.

Damage Scaling: 100% Strength + 20% Intelligence + 100% Basic Attack Power
Range: 8.8m
Radius: 0.48m

Additional Notes:
  • Projectile stops on first target hit, and does not pass through walls.
Kukulkan Skill Power Of The Wind Jewel

Power Of The Wind JewelPassive

As you build items that provide Mana, you gain bonus Intelligence.

Intelligence from Item Mana: 7%

Additional Notes:
  • This effect does not scale off Base God Mana.
  • Enemies are Displaced up and away from the projectile.
Kukulkan Skill Zephyr

Zephyr

1 X
Blow a breezy projectile that explodes when it hits an enemy, dealing Magical Damage in a small area.
  • Damaged enemies are also Slowed.
Damage: 85 / 135 / 185 / 235 / 285
Damage Scaling: 80% Intelligence
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 11.2m
Radius: 0.6m
Explode Radius: 2.2m
Cooldown: 7s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Projectile stops on walls.
Kukulkan Skill Slipstream

Slipstream

2 A
Summon the wind to become Slow Immune and gain Movement Speed that fades over time.
  • Activate this within a Whirlwind to instead Dash, dealing Magical Damage and Slowing enemies hit.
Movement Speed: 7 / 9 / 11 / 13 / 15% Per Stack
Buff Duration: 4s
Dash Damage: 95 / 145 / 195 / 245 / 295
Dash Damage Scaling: 80% Intelligence
Dash Slow: 20 / 25 / 30 / 35 / 40%
Dash Slow Duration: 3s
Dash Range: 8.8m
Dash Radius: 2m
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Cost: 40 / 45 / 50 / 55 / 60

Additional Notes:
  • Movement Speed Buff is applied as 4 stacks, stacks are lost one at a time.
  • Dash passes through and hits all enemy types.
Kukulkan Skill Whirlwind

Whirlwind

3 B
Create a Whirlwind, which spreads onto all enemies that enter its area.
  • Affected enemies repeatedly take Magical Damage over time, even if they leave the area.
Damage Per Tick: 12 / 19 / 26 / 33 / 40
Damage Scaling Per Tick: 20% Intelligence
Range: 8.8m
Radius: 3.2m
Cooldown: 15 / 14 / 13 / 12 / 11s
Cost: 50 / 60 / 70 / 80 / 90

Additional Notes:
  • The Whirlwind attempts to apply the effect every 0.35 seconds for 4 seconds.
  • Damage over Time and Slow are refreshed on each hit.
  • Damage over Time hits 6 times over 2.5 seconds.
Kukulkan Skill Spirit Of The Nine Winds

Spirit Of The Nine Winds

4 Y
Summon the Spirit of the Nine Winds to deal Magical Damage in a large path.
  • Enemies hit are also Knocked Back.
Damage: 400 / 500 / 600 / 700 / 800
Damage Scaling: 114% Intelligence
Range: 20.8m
Radius: 1.4m
Cooldown: 90s
Cost: 120

Additional Notes:
  • Projectile passes through and damages all enemy targets, and passes through walls.
  • Enemies are Displaced up and away from the projectile.

Kukulkan Lore

Upon the high winds of Maya lands rides the feathered serpent, Kukulkan. Awesome and terrible to behold, majestic yet sinister, Kukulkan embodies the danger and beauty of a double-edged sword. Time has worn away knowledge of this God like the breeze over stone. Perhaps Kukulkan prefers this. He is known by many names and worn the face of man and beast - and worshipped with the kind of reverence born of fear. Dotted across the vast forests of the Maya lands stand great pyramids bearing his serpentine likeness, architecturally perfect so as to catch the light and bring to life those slithering stone statues. Painted in blood, sacrifices were made upon these sites to appease Kukulkan. He is the lord of death and rebirth. To the world, he brought the four elements, but of wind he keeps control.

A great gem, worn about his sinuous neck is said to be the source of all air. To the people, he brought the calendar. That glorious, portentous stone disk, which counts time to a distant future, only to stop abruptly and with horrifying finality. To the battlefield, he brings a legacy of power and domination. Sacrifices made for his favor were measured in blood, but mortal blood is weak. It seems that, for Kukulkan's ultimate appeasement, the blood of a God is required.

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