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Jormungandr Builds & Guides

Norse Guardian Ranged Magical
Find the best Jormungandr build guides for SMITE Patch 11.4. You will find builds for arena, joust, and conquest. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Jormungandr's skills, stats and more.
Favor: 5500 Gems: 200

Jormungandr Statistics

693 (+105) Health
190 (+40) Mana
370 (+0) Speed
5 attacks/s decreasing while firing (min 2/s) Progression
35 (+0) Range
1 (+1) Attack / Sec
10.4 (+ 0.96) + 8% of Magical Power Damage

Jormungandr Skills

Jormungandr Skill Immovable

ImmovablePassive

Jormungandr is so large that he cannot be affected by Hard Displacement. Instead, he gets Dazed. Dazed is a debuff on Jormungandr that is a fading, non-cleansable slow and increases the damage he takes for the duration. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack.

Ability Type: Passive
Self Slow: 15%
Increased Damage Taken: 5%
Duration: 2s
Attack Speed Conversion: 5%
Jormungandr Skill Venomous Haze

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15 / 14 / 13 / 12 / 11s
Jormungandr Skill Consuming Bellow

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Jormungandr Skill Submerge

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Jormungandr Skill The World Serpent

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 100s

Jormungandr Lore

Armageddon. Apocalypse. The end times. All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon.

There is a single being who acts as the herald of Ragnarok, the god known as Jormungandr, the World Serpent. A son of Loki, he is an immense, serpentine dragon, massive enough to encircle the entire world and blot the light from the sun. Dark omens are whispered of when the World Serpent will rise, casting his noxious poisons out to engulf the whole of the earth.

The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. He will swim through the earth and seas alike with vast snapping jaws and caustic venom, sweeping away any opponent brave enough to stand against him.

One such champion is Thor, the mighty God of Thunder. Long has his destiny been written that he will confront the World Serpent in the nightmarish days of Ragnarok. It is a clash that will shake creation, rivaling any battle in history, and one that neither Thor nor Jormungandr may ever walk away from.

Woe to any who hears the trumpets of Ragnarok, for they herald the coming of Jormungandr, the instrument of their annihilation. The World Serpent exists as the bearer of the end times, the collapse of all creation. Who could hope to oppose such power?

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