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Cerberus Builds & Guides

Greek Guardian Melee Magical
Find the best Cerberus build guides for SMITE Patch 11.3. You will find builds for arena, joust, and conquest. However you choose to play Cerberus, The SMITEFire community will help you craft the best build for the S11 meta and your chosen game mode. Learn Cerberus' skills, stats and more.
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Favor: 5500 Gems: 200

Cerberus Statistics

686 (+100) Health
200 (+35) Mana
360 (+0) Speed
1/.8/.8x damage & swing time Progression
12 (+0) Range
1 (+1) Attack / Sec
38 (+ 1.5) + 20% of Magical Power Damage

Cerberus Skills

Cerberus Skill Spirit of Death

Spirit of DeathPassive

Any time an Enemy God within 40 units of Cerberus is healed, that healing is reduced by 40% and Cerberus receives 80% of the heal. Cerberus reduces all types of healing, and steals from all types except HP5. The amount stolen is based off the heal's base effect, and does not include any increase or reduction applied.

Ability Type: Circle, Debuff
Heal Steal: 80%
Cerberus Skill Paralyzing Spit

Paralyzing Spit

1 X
Cerberus's snake tail spits venom that passes through and damages Enemies. If Cerberus's dog heads are Alert, they then also spit venom when the ability is fired. Each head is alerted upon hitting an Enemy with a Basic Attack, and all are alerted after Ghastly Breath. Each projectile that hits the same target deals 20% less damage, but hitting an Enemy with all 4 Stuns them.

Ability Type: Area, Stun, Damage
Damage: 50 / 80 / 110 / 140 / 170 (+20 of your Magical Power)
Stun Duration: 1.4 / 1.5 / 1.6 / 1.7 / 1.8s
Range: 55
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13 / 12.5 / 12 / 11.5 / 11s
Cerberus Skill Ghastly Breath

Ghastly Breath

2 A
Each of Cerberus's 3 heads releases a cone of noxious breath in front of them, damaging all enemies in range 7 times over 2.4s and reducing their Magical Protection up to three times. Enemies in the center of his breath are also Slowed up to three times. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Cone, Debuff, Damage
Damage Per Tick: 20 / 30 / 40 / 50 / 60 (+12.5% of your Magical Power)
Slow Per Tick: 8 / 9 / 10 / 11 / 12%
Protection Reduction: 5 / 8 / 11 / 14 / 17
Slow Duration: 2s
Max Stacks: 3
Range: 35
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 14s
Cerberus Skill Soul Expulsion

Soul Expulsion

3 B
Cerberus leaps a short distance forward, dealing damage on impact and severing the souls of Enemies. These souls will not block Cerberus's attacks, and killing the souls heals Cerberus. Killing a God’s soul grants 2s reduced Cooldown on Soul Expulsion.

Ability Type: Leap
Damage: 80 / 120 / 160 / 200 / 240 (+60% of your Magical Power)
Soul Health: 50 / 75 / 100 / 125 / 150
Heal Per Minion: 12 / 19 / 26 / 33 / 40
Heal Per God: 20 / 40 / 60 / 80 / 100
Radius: 15
Cost: 55
Cooldown: 14s
Cerberus Skill Stygian Torment

Stygian Torment

4 Y
Cerberus's haunting wail summons below him the souls of the damned, which then lift all Enemy Gods into the air while stretching the link between their bodies and souls, Damaging them. This knockup can be cleansed. A short time later, Cerberus uses this link to pull the Enemies to him. This attack immediately puts all three of Cerberus's heads on Alert for Paralyzing Spit.

Ability Type: Circle, Crowd Control, Damage
Damage: 180 / 255 / 330 / 405 / 480 (+55% of your Magical Power)
Radius: 30
Cost: 90 / 95 / 100 / 105 / 110
Cooldown: 90s

Cerberus Lore

Do not pass the black expanse of the river Styx if blood still flows in your veins. For there, upon the opposing shore, stands guard a beast of impossible animosity. Three fanged wolf heads will be your welcome, hackles raised, eyes like embers, burning green with ghostly flame. A sinuous tail whips with a mind all its own, barbed with the head of a serpent, forked tongue tasting the air. Should your body still be warm with life's glow when you dare set foot upon the shore, Cerberus, Hound of Hell, will feast upon your flesh, consuming both body and soul.

No mercy resides in this creature. He is a monster, brought into this world by the Mother of Monsters, Echidna, for no other purpose than to guard the gates of hell. There he remains, eternally chained to the shrouded passage. None of the living may enter. None of the dead may leave.

Hades, master to Cerberus, has unbound his servant to the battlefield of the Gods. With his poisonous breath, his acidic spittle, his gaze that can turn flesh to stone, Cerberus now hunts freely in the world of the living, eager to drag everyone back down to hell.

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