Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Aladdin Builds & Guides

Tales of Arabia Intelligence Strength Middle Jungle Solo Melee Magical
Find the best Aladdin build guides for SMITE 2 Patch Open Beta 24. You will find builds for arena, joust, and conquest. However you choose to play Aladdin, The SMITEFire community will help you craft the best build for the SMITE 2 S0 meta and your chosen game mode. Learn Aladdin's skills, stats and more.
Top Rated Guides Newest Guides
God Token: 1

Aladdin Statistics

500 (+92) Health
254 (+42) Mana
15.2 (+2.8) Physical Protection
24.58 (+1.42) Magical Protection
430 Movement Speed
0.966 (+0.014) Attack / Sec

Aladdin Skills

Aladdin Basic Attack

Basic Attack

Deal Magical Damage to an enemy in front of you.

Damage Scaling: 100% Strength + 30% Intelligence + 100% Basic Attack Power
Range: 1.92m
Cone Angle: 120 degrees

Additional Notes:
  • If multiple enemies are in the area, the enemy closest to the center of the area will be hit.
  • Has a 5 hit chain. Attacks in order of 1, 1, 0.33, 0.33, 0.5x damage and swing time. Final 3 Hits Cleave.
Aladdin Skill Three Wishes

Three WishesPassive

Make 3 wishes at any time in the match. Gain a charge of Genie's Strength every 10s (-1s per enemy slain, -5s for gods).
  • Wish: Wealth. Gain +250 gold. +10% Gold Gains. God Kills / Assists grant +33 Gold for 3m.
  • Wish: Immortality. While dead, instantly revive. +75% Movement Speed for 10s when leaving fountain.
  • Wish: Power. Reset ability and item cooldowns. Gain a charge of Genie's Strength.
Aladdin Skill Kufic Invocation

Kufic Invocation

1 X
Fire 5 Kufic symbols that deal Magical Damage to enemies in a cone. Charge to narrow the cone. When fully charged, the symbols merge dealing Magical Damage.
  • When fully charged, the symbol travels further and hits a larger area.
  • Use a charge of Genie's Strength to send symbols back to Aladdin, dealing Magical Damage when small or large.
Sending Values
Small Damage: 35 / 65 / 95 / 125 / 155
Small Scaling: 40% Intelligence + 35% Strength
Large Damage: 60 / 115 / 170 / 225 / 280
Large Scaling: 72% Intelligence + 63% Strength

Returning Values
Small Damage: 20 / 40 / 60 / 80 / 100
Small Scaling: 25% Intelligence + 35% Strength
Large Damage: 35 / 70 / 105 / 140 / 175
Large Scaling: 50% Intelligence + 55% Strength
Range: 8.8 / 11.2m
Radius: 0.8 / 1.6m
Max Starting Angle: 90
Cooldown: 13s
Cost: 85

Additional Notes:
  • Must have a charge of Genie’s Strength when cast to be able to refire. You have 5s to refire.
  • Subsequent hits deal 20% of the initial damage.
  • When sent back, the Kufic symbol(s) will fly to where Aladdin was when he refired.
Aladdin Skill Sultan's Grace

Sultan's Grace

2 A
Dash forward dealing Magical Damage to enemies you pass through.
  • Deals 0.5% increased damage to enemies for each % Health below 50%.
  • Use a charge of Genie's Strength to summon the Genie to unleash a flurry of 5 punches that deal Magical Damage to enemies in front of Aladdin.
Dash Values
Dash Damage: 90 / 135 / 180 / 225 / 270
Dash Scaling: 65% Intelligence + 65% Strength
Missing HP Bonus Scaling: 0.13% Intelligence

Punch Values
Punch Damage: 20 / 30 / 40 / 50 / 60
Punch Scaling: 20% Intelligence + 35% Strength
Cooldown: 16 / 15.5 / 15 / 14.5 / 14
Cost: 50 / 55 / 60 / 65 / 70
Aladdin Skill Agile Run

Agile Run

3 B
Dash forward. Dashing into a wall causes you to run along it before leaping to a location, dealing Magical Damage to enemies in the landing area.
  • Use a charge of Genie's Strength to call the Genie to slam down at the landing location. Enemies take Magical Damage and are knocked straight up.
Landing Damage: 60 / 115 / 170 / 225 / 280
Landing Damage: 70% Intelligence + 50% Strength
Genie Damage: 35 / 50 / 65 / 80 / 95
Genie Scaling: 20% Intelligence + 40% Strength
Leap Range: 8.8m
Leap Radius: 3.2m
Cooldown: 16s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • The angle Aladdin runs along the wall is determined by the angle Aladdin approaches the wall.
  • Aladdin can toggle using a charge of Genie’s Strength until a landing location is selected.
  • Aladdin runs for 8.8m or until he reaches 5m in height. The wall run will always take 1.25s.
  • Aladdin can wall run along all walls, structures, and player made deployables that he would normally collide with.
Aladdin Skill Into The Lamp

Into The Lamp

4 Y
Throw the Lamp forward, stopping on first enemy god hit. If successful, Aladdin and the enemy god are pulled into the lamp to challenge each other.
  • They gain a Health Shield. Aladdin's non-ultimate cooldowns are reset. The target's non-ultimate cooldowns are halved.
  • The Lamp is left behind, allowing any god to enter the lamp and join the ongoing challenge.
Damage: 150 / 250 / 350 / 450 / 550
Damage Scaling: 65% Strength + 90% Intelligence
Self CDR: 50 / 55 / 60 / 65 / 70
Enemy CDR: 50
Protections: 30 / 35 / 40 / 45 / 50
Cooldown: 90s
Cost: 70 / 80 / 90 / 100 / 110

Additional Notes:
  • The fight lasts for 16s; an escape appears at 8s. Everyone is expelled when the timer ends. The fight also ends early if a combatant dies (Aladdin or Target), or if only one team remains.
  • Entering or leaving requires a 0.5s lamp interaction, interrupted by damage.
  • Non-combatants deal and take 33% reduced damage.
  • If another Aladdin brings in a new target, they become the combatants; prior combatants become noncombatants. The arena resets the timer and closes any active escape.
  • Gods Inside cannot target gods outside, and gods outside cannot target gods inside.
  • Ejection interrupts any current cast, then returns gods to their original locations and camera angles.
  • Recall and Aladdin’s Ultimate can't be usedd inside the lamp.

Aladdin Lore

From a resourceful street urchin scraping by with his mother, to a Sultan guided by powerful Genies, Aladdin’s journey spans poverty, deception, magic, and unexpected fortune. Once an aimless youth known more for his misdeeds than his ambition, Aladdin found himself caught in the web of a cunning sorcerer. Disguised as a caring uncle, this sorcerer promised Aladdin wealth if he would retrieve a mysterious Lamp from a dangerous, trap-filled cave. Expecting the young man to meet his end, the sorcerer underestimated Aladdin’s resilience—and the power of a lesser Genie hidden within a simple ring he provided.

Through this Genie’s aid, Aladdin not only survived but secured the Lamp and the powerful Genie within it. That moment set him on a path from impoverished mischief-maker to a leader of his people, gaining wealth, influence, and ultimately earning his place as the Sultan.

In Smite 2, Aladdin has reached this pinnacle. Surrounded by loyal followers drawn to his optimism and charisma, he rules with the Lamp’s Genie at his side. Yet uncertainty looms. Whether it’s the sorcerer’s machinations or the watchful eyes of the gods, Aladdin will face these trials head-on. His past has prepared him to make the most of any opportunity, and the Genies ensure he won’t face the struggle alone.

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved