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Hel Builds & Guides

Norse Mage Ranged Magical
Find the best Hel build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 44. You will find builds for arena, joust, and conquest. However you choose to play Hel, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Hel's skills, stats and more.
Top Rated Guides Newest Guides
Favor: 5500 Gems: 200

Hel Statistics

477 (+67) Health
360 (+60) Mana
355 (+0) Speed
None Progression
55 (+0) Range
1 (+1) Attack / Sec
35 (+ 1.5) + 20% of Magical Power Damage

Hel Skills

Hel Skill Stance Attunement

Stance AttunementPassive

When Hel is in a stance, she gradually attunes to the strengths of that stance, gaining up to 20% damage in the Dark Stance and an Aura that causes enemy power to be reduced by up to 12% while in the Light Stance.

Ability Type: Buff
Time to fully charge stance: 3s
Hel Skill Decay / Restoration

Decay / Restoration

1 X
DECAY (Dark Stance) - Hel fires an orb of decay that deals damage and passes through minions. The orb will explode in a 12 unit radius if it hits a god or reaches max range.

RESTORATION (Light Stance) - Hel fires an orb of restoration that damages enemy minions and stops on gods. Hitting an enemy god deals damage. Hitting an allied god provides that god and Hel Health and Mana.

Ability Type: Line, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+60% of your Magical Power)
Light Heal: 45 / 60 / 75 / 90 / 105 + 4 per level
Light Mana Heal: 55 / 70 / 85 / 100 / 115
Light Damage: 70 / 120 / 170 / 220 / 270 (+50% of your Magical Power)
Cost: 45 / 50 / 55 / 60 / 65
Cooldown: 8s
Hel Skill Hinder / Cleanse

Hinder / Cleanse

2 A
HINDER (Dark Stance) - Hel debuffs all enemies in the targeted area, reducing their Magical Protection and slowing them for 3s.

CLEANSE (Light Stance) - Hel cleanses all allied gods in the targeted area, removing all Crowd Control effects instantly and protecting them from future ones for a duration.

Ability Type: Circle, Debuff
Dark Protections Debuff: 5 / 10 / 15 / 20 / 25 + 5% Magical Protection Reduction
Dark Slow: 20 / 25 / 30 / 35 / 40%
Light CC Immunity: 1.5s
Range: 55
Radius: 20
Cost: 60
Cooldown: 16 / 15 / 14 / 13 / 12s
Hel Skill Repulse / Inspire

Repulse / Inspire

3 B
REPULSE (Dark Stance) - Hel conjures a burst of dark energy around her, damaging all nearby enemies.

INSPIRE (Light Stance) - Hel conjures a burst of light energy around her, healing herself instantly and applying a heal over time to nearby allies that ticks every 1s. This heal is half as effective when healing minions. Hel gains Increased Movement Speed, and allies gain a reduced amount (10%) for the duration. Hel and allies also gain 20% Attack Speed while the buff is active.

Ability Type: Circle, Heal, Damage
Dark Damage: 70 / 120 / 170 / 220 / 270 (+75% of your Magical Power)
Light Self Heal: 45 / 60 / 75 / 90 / 105 + 6 per level
Light Heal Per Tick: 10 / 12 / 14 / 16 / 18 + 0.9 per level
Light Movement Speed: 20%
Light Duration: 5s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s
Hel Skill Switch Stances

Switch Stances

4 Y
Dark Stance - Hel's abilities cause damage and she gains increased Magical Power.

Light Stance - Hel's abilities heal and support her allies and she gains increased Protections.

Passive - Hel gains increased MP5 and half of all benefits gained, including Physical Power, from Switch Stances are shared with allied gods within 55 units.

Ability Type: Buff
Dark Magical Power: 30 / 40 / 50 / 60 / 70
Light Magical and Physical Protections: 13 / 16 / 19 / 22 / 25
MP5: 15 / 20 / 25 / 30 / 35
Cost: 0
Cooldown: 1s

Hel Lore

Both beautiful and terrible, the Goddess Hel is keeper of the dead, lays judgement on souls, and decides who is reborn. She is both sides of two extremes.

As the daughter of Loki, the trickster God, Hel's destiny, much like her brothers Fenrir and Jormungandr, was doomed to darkness from the start. Odin, the All-Father, uncovered prophecies that Hel and her siblings would be the source of great calamity resulting in Ragnarok, the battle that would end all things. In an effort to prevent this, he cast each of the three into different realms; not quite a prison, though far from freedom. For Hel, Odin gave her charge of the realm of the dead, specifically those that died of sickness and old age. For himself, Odin retained Valhalla for those that died in battle.

At birth, Hel's face was cast in half shadow, half light; she was both living and dead, so took immediately and graciously to her new role, gifting Odin with the ravens Huginn and Muninn in appreciation. As the spirits of the kind-hearted, the sick, the elderly were brought to her, she cared for them, gave them comfort, yet those she deemed evil she mercilessly hurled into the frozen depths of Niflheim.

Yet, despite Odin's efforts, destiny cannot be averted. Hel's conflicting struggle between benevolence and malice will force her to one extreme or the other. A time will come when Hel will fulfill her prophecy, though it is yet unknown if she will be a shadow of darkness or a force of light.

Hel Builds & Guides

Norse Intelligence Middle Support Ranged Magical
Find the best Hel build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 44. You will find builds for arena, joust, and conquest. However you choose to play Hel, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Hel's skills, stats and more.
Top Rated Guides Newest Guides
God Token: 1

Hel Statistics

483 (+86.48) Health
274 (+42) Mana
17.5 (+2.76) Physical Protection
27.4 (+1.38) Magical Protection
370 Movement Speed
0.965 (+0.0151) Attack / Sec

Hel Skills

Hel Basic Attack

Basic Attack

Fire a projectile that deals Magical Damage to the first enemy hit.

Damage Scaling: 100% Strength + 20% Intelligence + 100% Attack Damage
Range: 8.8m
Radius: 0.48m

Additional Notes:
  • Projectile stops on first target hit, and does not pass through walls.
Hel Skill Stance Attunement

Stance AttunementPassive

Remain in a stance to become attuned.

In Dark Stance, gain increased Damage.
  • Increased Damage: +20%
In Light Stance, nearby enemy gods lose Strength and Intelligence.
  • Reduced Strength and Intelligence: 12%
Additional Notes:
  • Your current stance gradually attunes over 3 seconds.
Hel Skill Decay / Restoration

Decay / Restoration

1 X
Decay (Dark Stance): Fire an orb that deals Magical Damage. The orb explodes when it hits an enemy god or reaches maximum range.

Damage: 90 / 150 / 190 / 240 / 290
Damage Scaling: 60% Intelligence
Range: 8.8m
Explosion Radius: 3.4m
Cooldown: 8s
Cost: 45 / 50 / 55 / 60 / 65

Restoration (Light Stance): Fire an orb that deals Magical Damage. Hitting an ally god Heals them and restores Mana. You Heal and restore Mana whenever you hit an enemy or ally god.

Damage: 70 / 120 / 170 / 220 / 270
Damage Scaling: 50% Intelligence
Heal: 45 / 60 / 75 / 90 / 105
Heal Scaling: 30% Intelligence
Mana Restore: 55 / 70 / 85 / 100 / 115
Range: 8.8m
Cooldown: 10s
Cost: 45 / 50 / 55 / 60 / 65

Additional Notes:
  • This ability passes through and damages non-god enemies, and passes through walls, but stops on enemy gods.
Hel Skill Hinder / Cleanse

Hinder / Cleanse

2 A
Hinder (Dark Stance): Debuff all enemies in the targeted area, reducing their Protections and Slowing them.

Protections: 5 / 10 / 15 / 20 / 25%
Debuff Duration: 3s
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 3s
Range: 8.8m
Radius: 3.4m
Cooldown: 10s
Cost: 60

Cleanse (Light Stance): Remove all Crowd Control effects from allied gods in the target area and briefly make them CC Immune.

CC Immunity Duration: 1.5s
Range: 8.8m
Radius: 3.4m
Cooldown: 12s
Cost: 60
Hel Skill Repulse / Inspire

Repulse / Inspire

3 B
Repulse (Dark Stance)): Conjure a burst around you that deals Magical Damage to nearby enemies.

Damage: 70 / 120 / 170 / 220 / 270
Damage Scaling: 85% Intelligence
Radius: 4.8m
Cooldown: 12s
Cost: 60 / 65 / 70 / 75 / 80

Inspire (Light Stance): You and nearby allies become buffed. Heal yourself instantly and nearby allies over time. You both gain Movement Speed and Attack Speed.

Self Heal: 45 / 60 / 75 / 90 / 105
Self Heal Scaling: 10% Intelligence
Ally Heal Per Tick: 11 / 13 / 15 / 17 / 19
Movement Speed: 20%
Attack Speed: 20%
Buff Duration: 5s
Radius: 4.8m
Cooldown: 10s
Cost: 60 / 65 / 70 / 75 / 80

Additional Notes:
  • Allies Heal 6 times over 5 seconds.
Hel Skill Switch Stances

Switch Stances

4 Y
Switch between Dark and Light Stances. You gain Mana Regen in both stances.

Dark Stance: Your abilities deal damage and you gain Intelligence when you swap stances while fully attuned in combat. Nearby allied gods gain Intelligence and Strength

Mana Regen: 3 / 3 / 4 / 5 / 6 / 7
Attuned Intelligence Per Stack: 0 / 5 / 7.5 / 10 / 12.5 / 15
Ally Strength and Intelligence: 0 / 15 / 20 / 25 / 30 / 35
Range: 8.8m
Cooldown: 1s

Light Stance: Your abilities Heal and support allies and you gain Protections when you swap stances while fully attuned in combat. Nearby allied gods also gain Protections

Mana Regen: 3 / 3 / 4 / 5 / 6 / 7
Attuned Protections Per Stack: 0 / 4 / 5 / 6 / 7 / 8
Ally Protections: 0 / 6.5 / 8 / 9.5 / 11 / 12.5
Range: 8.8m
Cooldown: 1s

Hel Lore

Hel, the Goddess of the Underworld, governs the realm of the dead with an iron will and a compassionate heart. Daughter of Loki, she is half-beautiful and half-dreadful, embodying the duality of life and death. Worshipped by morticians and those seeking justice for lost loved ones, Hel provides solace to the kind-hearted and judgment to the wicked, casting evil souls into the frozen depths of Niflheim. Bound by prophecy to play a pivotal role in Ragnarok, she is torn between her nurturing side and her destined calamity. On the battleground, Hel seamlessly shifts between healing allies and smiting foes, a dynamic force of balance.

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