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Jormungandr Builds & Guides

Norse Guardian Ranged Magical
Find the best Jormungandr build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 17. You will find builds for arena, joust, and conquest. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Jormungandr's skills, stats and more.
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Favor: 5500 Gems: 200

Jormungandr Statistics

495 (+100) Health
190 (+40) Mana
370 (+0) Speed
5 attacks/s decreasing while firing (min 2/s) Progression
35 (+0) Range
1 (+1) Attack / Sec
11.2 (+ 0.96) + 8% of Magical Power Damage

Jormungandr Skills

Jormungandr Skill Immovable

ImmovablePassive

Jormungandr is so large that he cannot be affected by Hard Displacement. Instead, he gets Dazed. Dazed is a debuff on Jormungandr that is a fading, non-cleansable slow and increases the damage he takes for the duration. Any Attack speed past base speeds up the recharge rate of Jormungandr's Basic Attack.

Ability Type: Passive
Self Slow: 15%
Increased Damage Taken: 5%
Duration: 2s
Attack Speed Conversion: 5%
Jormungandr Skill Venomous Haze

Venomous Haze

1 X
Jormungandr fires noxious spit at an area that deals damage and creates a large toxic cloud. This field damages and slows Enemies inside of it every second.

If Jormungandr interacts with a toxic cloud with Consuming Bellow or Submerge, the duration of the cloud is reduced to 8s.

Jormungandr can have a maximum of 9 toxic clouds out at a time.

Ability Type: Ground Target
Damage: 80 / 120 / 160 / 200 / 240 (+40% of your Magical Power)
Damage Per Tick: 10 / 20 / 30 / 40 / 50 (+5% of your Magical Power)
Slow: 20%
Slow Duration: 1s
Cloud Duration: 20s
Cost: 50 / 55 / 60 / 65 / 70
Cooldown: 15 / 14 / 13 / 12 / 11s
Jormungandr Skill Consuming Bellow

Consuming Bellow

2 A
Jormungandr draws power from toxic clouds nearby while channeling for 1.2s. At the end of the channel Jormungandr roars dealing damage to all Enemies, trembling and slowing Enemy gods by 30% for 1.5s. Each cloud increases the size of Consuming Bellow and Empowers him up to 3 times while also dealing extra damage to Enemies hit. Extra damage after the first instance is halved. While Empowered, Jormungandr's basic attack fires at its fastest rate.

Ability Type: Area
Damage: 120 / 180 / 240 / 300 / 360 (+45% of your Magical Power)
Bonus Damage: 20 / 25 / 30 / 35 / 40 (+10% of your Magical Power)
Empowered Buff: 2s
Radius: 20-30
Cost: 70
Cooldown: 12s
Jormungandr Skill Submerge

Submerge

3 B
Jormungandr submerges into the ground turning invisible as he searches for prey. During this time he moves faster and gains predatory vision, sensing all enemies in a large radius.

Firing this ability while invisible reveals Jormungandr as he emerges out of the ground, knocking up Enemies around him.

Emerging through a toxic cloud creates two new ones in the direction Jormungandr is facing, with a low duration. Taking damage from Enemy gods breaks Stealth.

Ability Type: Area Damage and Buff
Damage: 70 / 125 / 180 / 235 / 290 (+50% of your Magical Power)
Movement Speed: 35%
Duration: 5s
Radius: 20
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
Jormungandr Skill The World Serpent

The World Serpent

4 Y
Jormungandr prepares to enter into the world, enlarging as he prepares a devastating attack. After selecting a target area, Jormungandr flies into the air, diving down and crashing into enemies as his body then slams into the ground. He must travel 2 more times.

When Jormungandr Emerges and Submerges during this ability, he knocks up Enemies and with each Submerge he leaves behind a toxic cloud.

Ability Type: Ground Target
Submerge Damage: 150 / 200 / 250 / 300 / 350 (+40% of your Magical Power)
Emerge Crash Damage: 75 / 100 / 125 / 150 / 175 (+20% of your Magical Power)
Radius: 20
Cost: 100
Cooldown: 90s

Jormungandr Lore

Armageddon. Apocalypse. The end times. All myths and legends contain forewarnings of a great, singular catastrophe, when the stars fall from the sky and the very earth breaks apart into nothingness. Among these days of judgement, none are eclipsed in their scale of horror and destruction foretold of more than Ragnarok, the prophesied disaster of the Norse pantheon.

There is a single being who acts as the herald of Ragnarok, the god known as Jormungandr, the World Serpent. A son of Loki, he is an immense, serpentine dragon, massive enough to encircle the entire world and blot the light from the sun. Dark omens are whispered of when the World Serpent will rise, casting his noxious poisons out to engulf the whole of the earth.

The time Jormungandr bestrides the earth is one of unmatched calamity, the days of Ragnarok where the oceans boil and the land quakes. They are days of incredible violence, where both mortal and divine blood shall soak the ground, and the World Serpent will mete out destruction with a fanatic's zeal. He will swim through the earth and seas alike with vast snapping jaws and caustic venom, sweeping away any opponent brave enough to stand against him.

One such champion is Thor, the mighty God of Thunder. Long has his destiny been written that he will confront the World Serpent in the nightmarish days of Ragnarok. It is a clash that will shake creation, rivaling any battle in history, and one that neither Thor nor Jormungandr may ever walk away from.

Woe to any who hears the trumpets of Ragnarok, for they herald the coming of Jormungandr, the instrument of their annihilation. The World Serpent exists as the bearer of the end times, the collapse of all creation. Who could hope to oppose such power?

Jormungandr Builds & Guides

Norse Intelligence Strength Support Solo Magical
Find the best Jormungandr build guides for SMITE Patch 12.1 and SMITE 2 Patch Open Beta 17. You will find builds for arena, joust, and conquest. However you choose to play Jormungandr, The SMITEFire community will help you craft the best build for the SMITE S12 and SMITE 2 S0 metas and your chosen game mode. Learn Jormungandr's skills, stats and more.
Top Rated Guides Newest Guides
God Token: 1

Jormungandr Statistics

526 (+101.37) Health
254 (+42) Mana
17 (+3.11) Physical Protection
27 (+1.53) Magical Protection
442 Movement Speed
1 (+0.01) Attack / Sec

Jormungandr Skills

Jormungandr Basic Attack

Basic Attack

Deal Magical Damage to all enemies in front of you. As you attack, your Overheat increases causing your firing rate to decrease.
  • Increasing Attack Speed decreases the Overheat speed.
Damage Scaling: 40% Strength + 18% Intelligence + 40% Basic Attack Power
Attack Speed Conversion: 25%
Range: 5.6m
Cone Angle: 45 degrees

Additional Notes:
  • 5 attacks per sec. decreasing while firing to a minimum of 2 per sec.
  • Basic Attacks proc item hit effects for 40% damage and 20% healing.
  • Base Overheat Rate - 1.5
  • Inhand Movement Penalty is 50%.
Jormungandr Skill Immovable

ImmovablePassive

You are immune to Hard Displacement, but are instead Dazed, a debuff that Slows you and increases the damage you take.

Hits from Basic Attacks and Venomous Haze cause enemy gods to gain a debuff stack. At max stacks, the next hit deals damage based on your Max Health or Strength, and resets the debuff.

Damage Scaling: 5% Max Health
Damage Scaling: 100% Strength
Max Stacks: 10
Debuff Duration: 4s
Slow: 15%
Increased Damage Taken: 5%
Duration: 2s

Additional Notes:
  • Hard Displacement effects include: Banish, Grab, Knockback, Levitate and Vortex effects.
Jormungandr Skill Venomous Haze

Venomous Haze

1 X
Fire noxious spit at an area dealing Magical Damage and creating a toxic cloud that persists for 20s.
  • The cloud deals Magical Damage, Slows and reduces enemy Healing.
  • While within the cloud, you gain extra Cooling for your Basic Attacks.
Damage: 80 / 120 / 160 / 200 / 240
Damage Scaling: 40% Intelligence
Damage Per Tick: 10 / 20 / 30 / 40 / 50
Damage Scaling Per Tick: 5% Intelligence
Slow: 20%
Slow Duration: 1.5s
Healing Reduction: -25%
Range: 10.4m
Inner Radius: 1.6m
Outer Radius: 2.4m
Cooldown: 15 / 14 / 13 / 12 / 11
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • Interacting with a toxic cloud with other abilities reduces their duration to 8s.
  • You can have a maximum of 9 clouds active at once.
  • Cooling is 25% the base rate.
Jormungandr Skill Consuming Bellow

Consuming Bellow

2 A
Channel briefly, drawing power from nearby toxic clouds, then roar to deal Magical Damage, Slow, and Tremble enemies around you.
  • Each cloud Empowers you and the roar, increasing its size and causing it to deal bonus Magical Damage per cloud.
  • While Empowered, your Basic Attacks fire at their maximum rate.

Damage: 120 / 180 / 240 / 300 / 360
Damage Scaling: 45% Intelligence + 30% Strength
Bonus Damage: 20 / 25 / 30 / 35 / 40
Bonus Damage Scaling: 10% Intelligence
Slow: 30%
Debuff Duration: 1.3s
Inner Radius: 3.2m
Outer Radius: 4.8m
Cooldown: 12s
Cost: 70

Additional Notes:
  • Size increases up to 3 times but the bonus damage is uncapped.
  • Each cloud provides 2s of Basic Attack Empowerment, up to 6s max.
Jormungandr Skill Submerge

Submerge

3 B
Submerge into the ground, becoming Stealthed and gaining Movement Speed. Reactivate to emerge, Knocking Up and dealing Magical Damage to enemies.
  • While submerged, you pulse out a ring, gaining vision of enemies.
  • Emerging through a toxic cloud creates two new clouds.
Damage: 70 / 125 / 180 / 235 / 290
Damage Scaling: 50% Intelligence + 40% Strength
Movement Speed: 35%
Duration: 5s
Radius: 3.2m
Pulse Radius: 20m
Cooldown: 14s
Cost: 70 / 75 / 80 / 85 / 90

Additional Notes:
  • Taking damage while in Stealth partially reveals you.
Jormungandr Skill The World Serpent

The World Serpent

4 Y
Enter into the world before diving up to three times across the battlefield. Each time you Submerge you deal Magical Damage to enemies hit.
  • Emerging out of the ground and your body Crashing down deals Magical Damage to enemies hit.
  • Each time you Emerge and Submerge, you Knock Up enemies and leave behind a low duration toxic cloud.
  • You are CC Immune during this ability.
Damage: 150 / 200 / 250 / 300 / 350
Damage Scaling: 35% Intelligence + 30% Strength
Emerge/Crash Damage: 75 / 100 / 125 / 150 / 175
Emerge/Crash Damage Scaling: 20% Intelligence + 15% Strength
Radius: 3.2m
Cooldown: 90s
Cost: 50 / 55 / 60 / 65 / 70

Additional Notes:
  • If you cannot dive to the target location when the time expires, the ability will end.

Jormungandr Aspect

Jormungandr Aspect Aspect of the Unyielding

Aspect of the Unyielding

Toxic clouds do not deal tick damage but allied gods within them gain Damage Reduction. Within them, you do not gain Cooling but lower cooldown for Venomous Haze. Consuming Bellow does not deal bonus damage but allies gain INT and STR. Submerge Knockup height is increased.

Jormungandr Lore

Jormungandr, the World Serpent, is the prophesied herald of Ragnarok, massive enough to encircle Midgard and poison the sky. Born of Loki, he is doom made flesh, destined to clash with Thor in a final battle that will shake the cosmos. Worshiped by cults who revere the end of all things, he is a force of destruction beyond gods or mortals. Players drawn to overwhelming area control and relentless pressure will revel in Jormungandr's presence. When the trumpets of Ragnarok sound, he rises, not to conquer, but to end.

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