[PASSIVE] Broken Weave: A Broken Weave appears at the last location that each enemy god dies. The Broken Weaves give Neith minimap visibility and her abilities have secondary effects when used on the Broken Weaves. These weaves last for 2 minutes.
Spirit Arrow: Neith fires a shot through the world weave that passes through everything, dealing 80/140/200/260/320 (+80% of your physical power) physical damage and rooting the first target for 1.2/1.4/1.6/1.8/2 seconds. Successive enemies hit take 75% of the damage and root duration. If it hits a Broken Weave, the Weave detonates, dealing an additional 100% of the damage and applying the root to all enemies in the area. Cost - 60/65/70/75/80 mana. Cooldown - 15s.
Unravel: Neith neatly unravels the world weaves, damaging all enemies in the target area for 70/100/130/160/190 (+80% of your physical power), reducing their attack speed by 30% for 2s, and healing Neith 20/40/60/80/100 for each enemy hit, up to 3. Any Broken Weaves in the area are removed, healing Neith an additional 60/80/100/120/140. Cost - 70 mana. Cooldown - 15s.
Backflip: Neith back flips through the air, creating a Broken Weave as she leaps while damaging enemies in a narrow cone in front of her for 60/100/140/180/220 (+80% of your physical power), slowing them by 25% for 2.5/3/3.5/4/4.5s. Cost - 70/75/80/85/90 mana. Cooldown - 10s.
World Weaver: Neith charges up and fires an arrow across the entire world, seeking its target and passing through all obstacles. Enemy gods are hit for 230/295/360/425/490 (+120% of your physical power) and are stunned for 1.1/1.2/1.3/1.4/1.5s where Broken Weaves that are hit will apply the same effects to everyone in the area. The arrow can be fired quicker for diminished results. Cost - 80/90/100/110/120 mana. Cooldown - 90s.
New Skins:
Sacred Dragon (Ao Kuang)
Loverboy (Cupid)
Mischievous (Neith)
General:
New functionality has been added under the TV menu. From this new section, players can watch the top Smite streamers on Twitch.TV, as well as play demo recording from recently concluded top matches.
When creating a Challenge Match, players are now presented with additional setup options, including Region, God Pick Mode, Starting Level, Starting Gold and whether or not to require all members from a joining party to be on the same Team. You may also choose to have players pick by the order in which their party was formed, instead of their Ranking.
Buy what the top players build: A new tab has been added to the in-game item store. The tab shows the Top 10 items used for a given god in the last 7 days by the Top 200 Smite players.
A Solo Arena Practice mode has been added under the PRACTICE tab on the PLAY menu. This mode allows a single player to play in an Arena Deathmatch mode, with 2 friendly AI bots on his team versus 3 enemy bots. At present, the bots are Ra, Artemis and Ymir. Future versions will improve upon and advance this mode.
In Arena, once a team's score reaches 10 points, non-gladiator minion kills against that team will no longer deduct a point. Points will continue to deduct normally for all minions who enter the enemy gates. Gladiator kills continue to deduct points. The intent is to put a higher premium on God kills during the ending phase of Arena matches, giving more chances for a comeback.
The towers in the Conquest map have undergone visual modifications.
The hit reactions that play when minions take damage from auto-attacks and some abilities have undergone changes.
While stunned or silenced, your ability bar will now do a better job of indicating that your abilities are unusable.
When mousing over god thumbnails and portraits in the Match Lobby, you now see tooltips with additional information on the gods.
The tooltips in the in-match HUD while in free-mouse mode have undergone improvements and provide more information presented in a clearer format. You may also review your gods passive by mousing over the portrait of the god on the HUD.
On the Home Screen, the New God and God Rotation widgets now have improved tooltips, showing you stats on the gods. Left-click on the god icon to view additional information.
Map pinging is now allowed only within the playable boundaries of the map.
Fixed an issue in which some tooltips in the in-match HUD (when in mouse-free mode) would not appear correctly at lower resolutions.
Some minor cleanups and bug fixes have been made to the Party Management screen.
Added Tower Kills and Healing Points to the end of match lobby stats screen.
Minor visual modifications have been made to the login process, preventing users from spamming the login button.
Players may now change the volume for the Out of Match Notifier popup from inside the game on the Audio tab in the Settings menu (previously, the volume could only be changed through the options menu on the game launcher).
The in-match chat now makes it easier to whisper to another player, reply to someone that has whispered to you, or chat with your Team (Clan).
Fixed exploit with the console command suicide
Added new all random MOTD support
Spectator Changes:
Added a rewind point early in the match time. Depending on when players load in, the first rewind point should be between 0-10 seconds.
Fixed some bugs where party-spectating could get out of sync after the party leader rewinds when paused.
If playback is greater than 1x speed, after a rewind, the playback speed will reset to 1x.
Improved smoothness of the character movement.
Clicking the minimap outside of the playable area no longer moves the spectator camera outside of the map.
Fixed an issue where the targeting beam from a structure could get stuck on after rewinding.
Fixed an issue where the viewpoint could thrash while playing the end sequence of a minotaur death.
Fixed an issue where a destroyed tower would not be visible after rewinding back to a time where the tower should still standing.
Jungle Camps:
Difficulty escalation has been reduced for the small fury camps.
Starting health of the camps has been reduced by ~10%.
Items
Some aura items should no longer stop working after standing near an enemy with the same item.
Focus
Focus has been removed from the game. That includes items, buff camps and all of the god abilities. Gods that have abilities with Focus contributions have been modified and their new values for those abilities affected are listed below.
you're welcome, I wonder what crazy guides people will write :D
this took me a hell of a lot of time XD
ooohh well at least you have some less work to do then :p
btw why do I have a feeling there is stuff in there I did not write? 0.o
if you need anything just PM or ask me when I'm streaming here
Yeah now you understand how long it takes! ;) I did edit it a bit to put the neith stuff in, since that is easier for people to read than going to a different article.
I already knew how long it takes
now I'm wondering what other stuff you do around this site or do you have to do this for dotafire and mobafire as well?
if you need anything just PM or ask me when I'm streaming here
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
Animusliberus
<Veteran>
Awards Showcase
Esteemed (93)
Posts: 889
View My Blog
Mowen
<Production Coordinator>
Distinguished (57)
Posts: 852
View My Blog
Animusliberus
<Veteran>
Awards Showcase
Esteemed (93)
Posts: 889
View My Blog
Mowen
<Production Coordinator>
Distinguished (57)
Posts: 852
View My Blog
Animusliberus
<Veteran>
Awards Showcase
Esteemed (93)
Posts: 889
View My Blog
Mowen
<Production Coordinator>
Distinguished (57)
Posts: 852
View My Blog
UnknownPandr
Prominent (35)
Posts: 1244
View My Blog
Animusliberus
<Veteran>
Awards Showcase
Esteemed (93)
Posts: 889
View My Blog
TheAmazingComicBookGuy
Prominent (47)
Posts: 1117
View My Blog