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Twilight of the Gods (gametype)

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Forum » God & Item Ideas » Twilight of the Gods (gametype) 2 posts - page 1 of 1
Permalink | Quote | +Rep by TechnoHephaestus » December 15, 2013 6:22pm | Report
A new gametype idea. Tell me what you think.
The game is a coop game type that features 5 players against a conquest gametype that features ai controlled monsters attacking in the traditional lanes. The enemy gods are replaced by ai controlled Cyclops monsters that fit the same stats and leveling as a player or ai controlled god.

Each friendly tower fit the original tower specs. Every enemy tower is protected by three furys. Each phoenix is protected by a minotaur. The last monster is the fire giant replaced in the enemy base.

The map is meant to be challenging, but winnable. Players are still given kill numbers and rankable against eachother in the after game report.
It is possible to lose because the Cyclops will still push to kill your minotaur. And they will have an easier time given how well protected their towers are compared to the players. The difficult style gives the game its name "Twilight of the Gods".

Cyclops rework: They move like a god and attack in a style similar to Tyr. Basicly a Tyr costume change.

TechnoHephaestus



Posts: 5
Permalink | Quote | +Rep by Siinrajiaal » December 22, 2013 10:33pm | Report
I like it, but It's still rough. Would be cool to see it done in a manner to where it was still pvp.

As an idea, have a 3v3 battle with 3 lanes for both sides, but have them meet in an arena type center with a dragon. Killing the dragon could spawn waves of monsters toward the opponents base for 5 minutes, until the dragon respawns. The dragon could be designed to where it heals quickly, and does a lot of damage so that you can't easily defeat it without assistance. Plus, enemies could gank the dragon out from under you bny last hitting. So warding enemy lanes would be useful.

Siinrajiaal


Notable (1)
Posts: 24

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