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Thoth: God of knowledge

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Forum » God & Item Ideas » Thoth: God of knowledge 6 posts - page 1 of 1
Permalink | Quote | +Rep by melbein » November 28, 2014 4:53am | Report
http://teresaversyp.com/wp-content/uploads/2013/02/toth1.jpg

Thoth: The God of all Knowledge
Egyptian
Role: Guardian
Type: Ranged, magical
Lore: War is coming to the heaven and the time of Gods is coming to an end. Thoth the God of All Knowledge has a vision of all enemies of the Gods uniting in one massive army to end each pantheon
of all the gods killing them one by one. Thoth calls for a meeting of all egyptian gods to warn the great king of the gods Ra and all of the gods about his grim vision. Ra never doubting his greatest advisor orders thoth away to warn all other pantheon of gods of his vision of doom and ask of them to assemble there armies and meet Ra on the the battle field to destroy this great threat. Now thoth task is complete and now it's his time to join his fellow gods on the battle field but is the god of all knowledge enough to secure victory or will this be the end to the way of the god and the dawning of monsters.

Health 480(95)

Mana 250(52)

Speed 360(0)

Range 60(0)

Att/Sec .95(0.015)

Basic Att 35(+20% of magical power) (1.6)

Progression increases in damage and radius the further it travels up to 2X damage and 10 feet radius in an AOE at 60 feet max range.

Magic Protection 30(0.85)

Physical Protection 15(4.5)

Hp5 6(.5)

Mp5 6(.45)

Abilities

Passive: Knowledge of transmogrifications: When Thoth has 3 successful hits from his basic attack, his next successful basic attack hit becomes an 20 feet AOE hitting all enemies. Gods hit turn into a smaller version of themselves that can only perform melee basic attacks for 2 seconds. They have there attack speed, movement speed, protections and damage reduced by 20% and take 20% from magical attacks and 10% from physical attacks. Minions and jungle creatures are turn to small critters that can't attack and take 20% from magical attacks and 10% from physical attacks for two seconds. If it hits a tower or phoenix, they stop attacking for 2 seconds (Gold fury, fire giants, and titans are immune). The damage is based off progression of your basic attack. This effect only happen once every 8 seconds.

1st ability: The Passage of space and dimension: Passive: While this ability is not active or on cool down Thoth has a 5/8/12/16/20% increase in movement speed. Active: Thoth creates a two 20 feet radius portals 40 feet from each other that when Thoth activates will transport all within instantly from one side to the other. Thoth can activate the portal closes to him first or the other. Thoth and all allies transporting from one to the other can't move but can still attack and activate abilities for 1 second, while enemies transported are stunned for 1.5 seconds and take 120/130/150/180/220(+80% of your magical power) but take only half damage if hit by one of the blast and stun for 1.5 seconds. While entering the portals on either side allies and Thoth movement speed increase at 10/16/24/32/40% and remain at that speed for 3 seconds after leaving the portal, but will refresh if entering the portal on the other side of portal you just entered and enemies are crippled while in the either portals. Portals life time is 3 seconds. If Thoth doesn't detonate the portals before the portals expire the cooldown is half. Cost 65/70/75/85/90 Cooldown 16/14/12/10/8 seconds

2nd ability: Sphere of influence: Thoth shoot out a 12 foot radius sphere of mystical energy. As the ball travels it gains in speed, power, effect and radius up to 2.5 at max range of 80 feet. At anytime, thoth can activate the ability, detonating the sphere, dealing magic damage and reactivating any abilities placed on enemies you or allies, reappling the damage, negative CC effects placed on the enemies, add 1 extra second to it's time, and adding 4%/8%/12%/16%/20% to it's effects and damage to all enemies within 12 feet scaling in speed, power, effects, and radius up to 2.5 at max range while allies within the blast radius have all CC effects are removed giving thoth and allies 1 second of CC immunity scaling up to 2.5 seconds and any positive abilities and effects are reapplied, adding 1 extra second to it's time and adding 4%/8%/12%/16%/20% to it's effect within 12 feet scaling in speed, power, effects, and radius up to 2.5 at max range. (the sphere travels through walls) Damage 110/120/140/170/200(+50% of your magical power). Cost 85/90/95/100/110 Cooldown 8 seconds.

3rd ability: Secrets of protection: When thoth activates this ability, four books float around him and allies with 30 feet shielding them. The shield reduces damage, increase attack speed while receiving no movement penalty, increase magical power/physical power and reflect a portion back to all that dealt damage and all other enemies within 20 feet of thoth and allies for 4 seconds. While not in combat or 2 seconds out of combat the shield restores HP and MP every .4 seconds. While active (Attack speed increase 7%/10%/15%/20%/25%), (magical/physical power increase by 5%/7%/10%/15%/20%) (shield absorbs 20% of the damage, while thoth and allies take 60%/55%/50%/45%/40% of the damage and enemies and minions take 20%/25%/30%/35%/40% as reflected magical damage). While not in combat or 2 seconds out of combat thoth and allies regenerate HP and MP at current HP5 and MP5 scaling from items and levels. Shield absorbing life force 200/250/300/350/400. Cost 50/55/60/65/70. Cooldown 12 seconds.

Ultimate: Circle of the magical binding: Thoth plants a 35 feet radius circle with an 10 feet raidus eye in the middle at a target location within 25 feet for 6 seconds. Allies and enemies caught in the circle can't leave and have a 50% chance of having there basic, special, and ultimate activated while in the circle negated adding a ring(up to 5)(Any ultimate or special abilities that are activated in the circle that would force allies or enemies to leave the circle would automatically be negated and sent to cooldown). At anytime Thoth can activate the ability pull all enemies to the eye, forming a 35 feet spinning sphere, damaging and slowing enemies movement speed by 25%. Damage 60/70/85/105/130(+20% of your magical power +20% extra magical power per ring) every .5 second for the remaining seconds. Cost 110 Cooldown 80 seconds.

melbein



Posts: 26
Permalink | Quote | +Rep by necroshadow » December 5, 2014 10:47am | Report
seems like an interesting idea. his ability's work with the idea of Thoth being highly skilled and knowledgeable in language, words and the mystic arts. so yeah nice idea keep up the good work.

necroshadow


Notable (4)
Posts: 98
Permalink | Quote | +Rep by melbein » December 14, 2014 10:01pm | Report
Thanks it would be funny if they use this idea. I went with guardian instead of mage cause there so many mages lol.

melbein



Posts: 26
Permalink | Quote | +Rep by Flamingblaze600 » February 28, 2015 3:08pm | Report
I think most people would use his ultimate for trolling having it being able to make them also being able to randomly use ability's and ultimate's.

Flamingblaze600


Notable (2)
Posts: 52
Permalink | Quote | +Rep by Clueless Hands » March 5, 2015 4:18pm | Report
I love this idea but, I'm not sure if the ultimate can make them cast active items? If it does, can that help the enemy by making them cast beads to get out of the ultimate pull in?

Clueless Hands



Posts: 9
Permalink | Quote | +Rep by melbein » March 24, 2015 2:29am | Report
We need to get this idea to the creaters i would love to play this character lol.

melbein



Posts: 26

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