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Shu, Egyptian God of Air (Mage)

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Forum » God & Item Ideas » Shu, Egyptian God of Air (Mage) 1 posts - page 1 of 1
Permalink | Quote | +Rep by Sloogz » March 1, 2014 5:15pm | Report
Passive - Resilience
Every consecutive crowd control effect that hits Shu is reduced by 15% (3 second timeframe)
Does not stack with other CCR effects.

Ability 1 - Rising Gust (skillshot nuke)
Shu creates a curved wind gust that deals 80/110/140/170/200 magic damage (50% magic power), then returning to Shu, dealing half of that damage as true damage. Rising Gust deals 50% more damage to airborne enemies.
Mana Cost - 60/70/80/90/90
Cooldown - 8.5 seconds

Shu's bread and butter waveclear and poke. He gains significant tank killing potential when using this ability well. Good Shu players will be able to use this ability to easily poke down their lane opponents and take down the beefiest frontliners.

Ability 2 - Air Crush (ground target area)

Using the strength Shu utilizes to hold Nut above Geb, creating the distance between sky and Earth, he slices target area with a sharp gust of wind, dealing 70/130/230/330/400 (40% magic power) damage to all enemies and sucking them into the center of the circle. It has no cast time, so it can be used whilst moving.
Mana Cost - 70/80/90/90/90
Cooldown - 11 seconds

Shu's main crowd control ability. Has a rather high skill cap, considering the cc effect is centered from the middle of the target location. Can be used to peel for self or allies.

Ability 3 - Reflection (self centered area)
Shu slams the ground with his hands, causing wind to squall out from him in a small circle after a 0.33 second delay. (about the size of rank 4 Made You Look). This wind will pop any projectiles it hits, granting Shu 5% increased movespeed and Magical Power for each projectile popped. Stacks up to 4 times.
Mana Cost - 100
Cooldown - 20 seconds

This ability is intended to give Shu lane dominance against the plethora of ranged Mages currently making way into the mid lane. Reflection has a high skill cap due to it's delay, requiring timing and prowess to use efficiently. Pops everything that goes straight (does not pop any LAZORS such as Searing Pain. Must have a travel time)

Ultimate - Lion of Air
(buff)
Shu briefly takes the form of his mascot animal, the lion. During this time, his abilities will have bonus effects.
His 1 will have a 2 second cooldown, not effected by cooldown reduction.
His 2 will have an increased knockup time.
His 3 will deal a 40/50/60/70/80% of the damage it reflects to enemies around Shu.
During this time, Shu also gains 40% increased Magical Power and 20% increased bonus movement speed.
No Cost
Cooldown - 75 seconds

This ultimate allows Shu to take control over any skirmish throughout the mid game. Designed to give him an edge while laning, it can be used to push out waves, outtrade, and assist in ganks. Due to it's low cooldown, Shu players can use it liberally and not feel restricted by long off-times without their ultimate.

Still trying to think of some better Ability Names. Feedback much appreciated, peace.
¯\_(ツ)_/¯

Sloogz


Notable (4)
Posts: 180

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