Passive: Hard to Catch: Shu has a 20% movement speed buff when slowed. Yes he is immune to frost bound hammer.
Ability 1:Flowing Winds: Shu very quickly dashes dealing 60/100/140/180/220( +15% physical damage). If he hits an enemy god he swipes him with his blade, then jumps back a distance half way between his starting point and the enemy god. The enemy god is slowed by 15% for 1 second.
Ability 2: Fury of Wind: Shu imbues his blade with the power of the wind. This gives him an extra 10%/15%/20%/25%/30% attack speed and 25% more movement speed.
Ability 3:Turbulence: Shu forces very strong winds in a line in front of him. It will deal 90/120/150/180/210(+20% physical damage) to all enemies hit. This ability silences all enemies for .3/.6/.9/1.2/1.5 seconds and slows by 0%/5%/10%/15%/20% for 2 seconds.
Ability 4: Hurricane: Active ability that when active consumes mana more rapidly the longer it is active( mana consumption starts off very low). While active all enemies around Shu take 40/50/60/70/80(+5% physical power) a second. The storm will strike suck enemies toward Shu ( like poseidons whirlpool but without the cripple) and every 5th tick will be a strong gust of wind that will knock all enemies in the radius up. The size of the storm is about the size of chaacs ultimate.
He's definitely more of an assassin than anything with his movespeed and attack speed steriods.
I really like his passive though, I think that's cool as hell.
I would give him some way of healing, protection gaining or anything that makes him more durable.
If you look at Chaac, he has his healing from his storm and protections from his Torrent.
Other than that, he's a really cool concept, though I think his Ult could be toned down a bit.
Also, if you take a look at what he has, he's got a dash, multiple slows, a steroid, a silence, an AOE knockup and a lot of damage. I would remove some things off his kit to make him a bit more balanced, other than that it's really cool.
I was thinking that when i was making him, but i was aiming for a god that is fantastic at initiating, but doesnt have the nuclear heals or other sustain like most other warriors. I think that all of the cc he has is another form of sustain because it allows him to escape. This may not make much sense but it was my initial idea
I really think gods that are based on movement and attack speeds are just stupid.
It's a good idea but it's kinda like a tanky mercury .
You can not catch him because of his passive and he has multiple ways of killing you.And his 2 is absolutely the same as Artemis .
My favourite god are Aphrodite and Chang´e.My favourite Lol champions are Lux and Nami.My favourite Dawngate shaper is Amarynth.My favourite Dota 2 hero is Crystal Maiden.Yes i love Mobas
My Smite is IcepriestSK.
My LoL is CrystalStorm257.
My Dawngate is CrystalStormSK.
I was thinking that when i was making him, but i was aiming for a god that is fantastic at initiating, but doesnt have the nuclear heals or other sustain like most other warriors. I think that all of the cc he has is another form of sustain because it allows him to escape. This may not make much sense but it was my initial idea
How is he good at initiating when his only dash sends him back halfway?
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Bergmeister
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Posts: 69
Sloogz
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Posts: 180
Bergmeister
Notable (2)
Posts: 69
My Smite is IcepriestSK.
My LoL is CrystalStorm257.
My Dawngate is CrystalStormSK.
CrystalStorm
Notable (1)
Posts: 31
Sloogz
Notable (4)
Posts: 180