Passive: Bunching:Every time Psamathe hits an enemy with her basic attack, she leaves a bit of sand on them. Each bit of sand, or stack of sand, will reduce that enemy's magical protections by 2 per stack ( max of 5 stacks). Each one will stay on for 2 seconds, and the times will be reset if that enemy is hit consecutively.
Ability 1: Force from Below:Psamathe summons a glass pillar beneath her that launches her to her target location. The pillar will deal 50/90/130/170/210(+10% magical power) to all enemies around her when she is launched, and knocks them away from the pillar. She will deal 30/60/90/120/150(+10% magical power) to all enemies at her target location. The ice pillar will stay in the same area for 2 seconds as a solid object. Mana: 40/50/60/70/80 Cooldown: 14 seconds
Ability 2: Molten Flow:Psamathe fires a narrow line of molten lava that deals 80/130/180/230/280(+35% magical power) to all enemies hit. If it comes in contact with Sand Storm or Rising Sands the sand will be turned into glass, dealing an extra 30/50/70/90/110(+10% magical power) to all enemies. Mana: 40/50/60/70/80 Cooldown: 8 seconds
Ability 3: Sand Storm:Psamathe forces a strong storm of sand in front of her. It deals 80/120/160/200/240(+20% magical power) to all enemies hit. All enemies hit by the sand will be engulfed by sand, and slowed by 20%. The sand and slow will last for 2.5 seconds. If an enemy is hit with Molten Flow with the sand on them, they are rooted for 1 second. The storm is remotely contolled and is the size of Loki's ultimate. You can move where it goes kind of like Ah Muzen Cab's honey, but over a 3 seconds time period( cant be moved as fast as Ah Muzen Cab's honey though). This ability can damage an enemy twice, but they can only be damaged 1 second after their first hit is received ( so that it cant be held on that enemy). While in use Psamathe is immobile ( can be canceled to regain movement). If an enemy is hit twice the slow and sand timer will be reset back to 2.5 seconds ( slows do not stack). Mana: 60/70/80/90/100 Cooldown: 12 seconds
Ability 4: Rising Sands:At the target location, sands will begin to rise up into the air. All enemies in the area will be slowed by 25% for the initial 2 seconds. All enemies that are still within the circle after the 2 seconds, are lifted up into the air in a sandy tomb taking 120/170/220/270/320(+40% magical damage). They will be immune to any more damage while in the air like Freya's banish. All enemies will be lifted for 1.6/1.9/2.2/2.5/2.8 seconds. If hit by Molten Flow, the tall( and I mean tall) tomb of sand will be turned into glass( when it ends all of the glass will shatter). This ability is the size of Poseidon's whirlpool. Mana: 50/65/80/95/110 Cooldown: 90 seconds
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