God: Phobos
Title: God of Fear
Pantheon: Greek
Type: Melee, Physical
Class: Guardian
Pros: High Crowd Control
Passive: Phobia
You receive a stack of Terror every time you are damaged by an enemy god. Each stack increases your physical power. At max stacks, the next time you are damaged, all stacks are removed and that enemy is feared.
Max. Stacks: 5
Physical Power Increase: 2% per stack
Fear Duration: 1 Second
First Ability: Paralyzing Shock
Phobos charges and jumps into the shadow of the first god hit. Phobos exposes their greatest fear, dealing damage over time. At the end of the duration, Phobos appears behind them and deals damage.
You can end the DoT damage at any time.
Ability Type: Dash, Area of Effect
DoT Damage: 10/15/20/25/30 (+15% of your Physical Power) every second
AoE Damage: 90/130/170/210/250 (+30% of your Physical Power)
Duration: 2/2.5/3/3.5/4 Seconds
Charge Distance: 25 Ft
AoE Diameter: 20 Ft
Cooldown: 15/14/13/12/11 Seconds
Mana Cost: 70/80/90/95/100
Second Ability: Courage Crusher
Phobos throws his spear forward, which is imbued with fear, causing them to tremble. While Trembled, their basic attacks become inaccurate, making them harder to hit.
Ability Type: Line
Damage: 170/200/230/260/290 (+ 60% of your Physical Power)
Tremble Duration: 2 Seconds
Throw Distance: 55 ft
Cooldown: 16 Seconds
Mana Cost: 65/70/80/85/95
Third Ability: Materializing Fears
Phobos emanates fear in an area around him, dealing damage. All enemies hit are feared 1.5 seconds after being hit.
Ability Type: Area of Effect
Damage: 100/125/150/175/200 (+ 70% of your Physical Power)
AoE Diameter: 30 Ft
Fear Duration: 1 Second
Cooldown: 16/14/12/11/10 Seconds
Mana Cost: 80/85/90/95/100
Fourth Ability: Theophobia
Phobos causes all enemies in the area to fear the gods themselves, damaging and fearing all enemies in the area. Enemy gods hit by this ability are feared away from their teammates instead.
Ability Type: Area of Effect
Damage: 200/275/350/425/500 (+ 80% of your Physical Power)
AoE Diameter: 50 Ft
Fear Duration: 2/2/3/4/4 Seconds
Cooldown: 90 Seconds
Mana Cost: 110
Note:
For distance references, Anubis' Grasping Hands is about 20 Ft.
On tremble, accuracy is decreased by making the gods attacks randomly attack a spot in a cone in front of them. For example, if the middle of the cone was perfectly accurate, it could attack on the far side of the cone and totally miss.
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AngryPotato2
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