Lore: Stolen as a baby by the frostgiants and rescued by Thor, one of his toes, sticking out of the basket in which Thor carried him, became frostbitten. Thor accidentally broke it off and then threw it into the sky as a star in the constellation Orion. Orendil is the presumed seminal god of the Morning Star who was a beast/bear and son of the Sun goddess. The origins of Orendil appears to be traceable back to the original Earth goddess Breid. The Morning Star viewed as oblong as Venus viewed from Earth was thought to resemble either a toe or a claw, and thus appears within the myths and sagas as a creature of in the form of a bear.
Damage: 36+1.7/Lvl(+20% of magical power)
Progression: None
Protection:
Physical: 18(+2.8)
Magical: 30(+0.9)
Regen:
HP5: 8(+0.7)
MP5: 4.8(+0.5)
ABILITY
PASSIVE: Nature's wisdom
Having lived in the depth of forests and gained the knowledge of nature, Orendil has increased awareness of all presence around him increasing his minimap vision radius and giving visibility to enemies within that area.
Minimap Vision Bonus: 50%
ABILITY 1: Primal Instinct
Human form: Orendil selects a friendly ally god and channels his life force with it, causing all damage that would be normally received by the ally to be split and shared with Orendil. Orendil must maintain a close distance with the target or else the link will break
Damage split: 15% / 20% / 25% / 30% / 35%
Cooldown: 18 seconds
Mana cost per second: 15/20/25/30/35
Bear form: Orendil takes aim and unleashes a furious swipe damaging and causing bleeding to all enemies hit
Initial Damage: 70/100/130/160/180 (+30% of your magical power)
Damage per tick: 7/13/18/23/30 (+20% of your magical power)
Duration: 3s
Attack type: Cone
Cooldown: 11 seconds
Mana Cost: 40/55/70/85/95
ABILITY 2: Call of the wild
Human form: Orendil calls upon mother nature to aid all allies around him. Allies near Orendil receive a temporarily boost in movement speed and hp
Bear form: Orendil unleashes an echoing roar, causing all enemies near him to be silenced and have their attack damage reduced
Silenced duration: 0.9s /1.2s /1.5s /1.8s /2.1s
Attack Debuff: 10% /15% /20% /25% /30%
Attack type: Area
Radius: 20
Cooldown: 14 seconds
Mana Cost: 65/70/75/80/85
ABILITY 3: Nature's Path
Human form: Orendil unearths the forests deep tree roots causing all enemies in the target area to take damage and to become rooted.
Damage: 85/130/175/220/265 (+40% of your magical power)
Root duration: 0.6s / 0.8s / 1s / 1.2s / 1.4s
Attack type: line
cooldown: 14 seconds
mana cost: 60/70/80/90/100
Bear form: Orendil charges forward increasing in both speed and damage as he travels. Orendil will stop upon hitting the first god. At max speed the damage increases by 40%
Damage: 70/120/170/220/270 (+30% of your magical power)
Attack type: Line
Cooldown: 15 seconds
Mana Cost: 65/75/85/95/105
ABILITY 4: Shapeshift
Orendil is able to change his nature form alternating between his human form and bear form. Orendil gains benefits and has access to different abilities based upon the current form in use. All ability cooldowns (besides 4) are reset when stance switching
Bear form: +60 hp / +120 hp / +180 hp / +240 hp / +300 hp
Cooldown: 10 seconds
Mana Cost: 40/55/70/85/95
Appearance:
During human form he should be average height similar to merc, wears ragged cloths while in bear form he has a much larger size, distinctive claws and furry haired skin.
Human form:
Bear form:
In game model viewer (human form):[/img]
Other notes: Thought it would be interesting and fun to add a character into the game which could shift between different appearances and also the fact he would be the first creature god as currently we only have npc type creatures such as bastet cats or awillix's jaguar.
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nrgz2
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