Base-Magic
Passive- Heal for 50% of the amount of damage dealt.
Auto Attack- White Projectile standard
Skill 1- Heal Wounds, Increases HP5 250% for ect seconds per/lvl, 1/2/3/4/5.
Skill 2- Savior, Area effect, protect all allies from 1 attack for ect seconds. 2/4/6/8/10.
Skill 3- Instant heal, Heal 1 player up to 50% of your hp depending on level. 10/20/30/40/50%.
Skill 4- Protector, all allies within 20 yard radius are healed based on your hp. 2/4/6/8/10%.
Skill Ultimate- Resurrect, If any allies die while your ultimate is active, they resurrect with 25% hp. Time of ultimate is based on level of skill. 2/4/6/8/10 seconds.
Now of course this will be difficult to create. But it will open up a whole new world for smite. All the healers have heals based on damage, which is horrible. Healers are supposed to be tough, and people focus on the healers because they are a threat. With these statistics, a tank healer is born. Which would change Smite forever. I would highly suggest this, and I think everyone will agree.
Nice concept though alittle over powering in healing. 1 her passive is to high though seem like she not doing much damage in the first place. In fact her moves do no damage and most people playing the game want there healer to do some damage. What happen if she all alone. She seem an easy kill cause she needs to be protected cause she can only heal so much. Think about revising her alittle to do some damage while healing to.
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Mocktinman
Posts: 10
melbein
Posts: 26