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Many New God Ideas ( 8 in total )

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Forum » God & Item Ideas » Many New God Ideas ( 8 in total ) 1 posts - page 1 of 1
Permalink | Quote | +Rep by Bergmeister » January 5, 2014 3:04pm | Report
Smite god ideas:

Need to fix passives ( my passives are pretty bad), and tweak some numbers with the abilities. Also there are no cool downs or mana consumption amounts. And keep in mind these are all ideas everything can be tweaked, these are just to put out some ideas. But I hope I hit a couple of these guys spot on and that they may be used by Hi-Rez some time in the future.

These are real gods from each of these pantheons, but I didn't do all that much erase arch. I just took what they are the god of and some mythology and created some unique abilities. I will say this before all who read this get to the part with the abilities, some abilities I made are described very specifically and some aren't.

Also, this was all done on my phone so there will be a few grammatical errors in my sentences following this introduction.
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>Chinese Gods<

Han Xiang: master flautist( Mage )

Passive: Han Xiang's basic attacks have a small splash that does 1/4 of its damage to surrounding enemies.

Ability 1: Soothing Sound: Han Xiang plays his flute, and silences all enemies in an area around him for .3/.6/.9/1.2/1.5 seconds and deals 20/30/40/50/60 damage to each enemy. Gets stronger for each enemy in the radius. The damage done is multiplied by how many gods are in the radius when activated ( up to 5 which would result in 300 damage to each enemy).

Ability 2: Sound Wedge: Han Xiang fires a wedge of sound from his flute in a straight line that deals 150/180/210/250/270 (+10% magic damage ) and knocks up all enemies hit.

Ability 3: High Notes: Han Xiang plays the highest note possible in a long cone in front of him. All enemies hit are stunned for .2/.4/.6/.8/1 second, and for each enemy hit Han Xiang steals 40/50/60/70/80 (+10% magic power) health from each enemy. Each enemy will take the damage equal to the healing number and be stunned, but Han Xiang will only be healed for up to 3 enemies.

Ability 4: Flute Solo: Han Xiang walks around for the next 4 seconds playing his flute. During these 4 seconds he is cc immune, and can't attack. At the end of the duration, he pauses on the last note of his solo, stops moving for 2 seconds, and you are given a long and relatively narrow line on the ground to aim a strong burst of sound that deals 200/300/400/500/600(+120% magic power) to all enemies in its way knocking them aside.
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Cai Shen: god of wealth (warrior)

Passive: Increased Wealth: every god you kill gives a bonus 20% gold.

Ability 1: Golden Touch: Cai Shen dashes forward passing through all minions and dealing 40/80/120/160/200 (+20% physical power) physical damage. If Cai Shen lands on an enemy god they are turned into gold and stunned for .3/.6/.9/1.2/1.5 seconds.

Ability 2: Gilded Armor: Cai Shen surrounds himself in golden armor that reduces all incoming damage by 10%/15%/20%/25%/30% for 4 seconds. Movement speed is decreased by 15% for the duration.

Ability 3: Golden Pool: A pool of liquid gold appears at the target location for 3 seconds. During the duration any enemy in the pool takes 20/50/80/110/140 (+10% magic damage). Anyone in the pool is slowed for 20%, and is cripled.( the pool is about the size of He Bo's water spout)

Ability 4: Gilded Shards: Cai Shen releases a dense ball of gold into the air, and after 2 seconds it bursts into deadly shards that fire in all directions around him. Any enemy in the radius takes 150/225/300/375/400(+ 30% physical damage) and slows all enemies for 20% after they take the damage. Cai Shen is immobile for the initial 2 seconds.

Or

Alternative ability 4: instead of dealing an instant burst of damage, Cai Shen charges up and shards fly out from the golden orb for 3 seconds dealing 40/50/60/70/80(+10% physical damage) every half a second.
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Shujun: god of farming ( warrior)

Passive: Over Worked: after using an ability, Sunjun gets reduced movement speed for 1 second by 10%. When Crop Rotation is active, each ability reduces your speed by 15% for 2 seconds( these slows do not stack, if abilities are used rapidly the timer is just reset back to 2 seconds).

Ability 1: Irrigated Land: a ground targeted ability where the ground in the area becomes wet and fertile land that slows all enemies in it by 20%/25%/30%/35%/40% and lasts for 5 seconds. Crop Rotation: The size of the Irrigated Land is doubled, and the duration lasts as long as ability 4.

Ability 2: Seeding: Shujun throws seeds at the targeted area that deals 90/130/170/210/250(+30% physical damage) to enemies in the area. If the seeds land on Irrigated Land, plants will grow on it and add a cripple effect to the land, and adds another 5 seconds to the duration of the land. Crop Rotation: a different group of seeds are thrown. The damage and cripple effect remain from the original version of Seeding, but the plant will also do damage over time to anyone in the land. They do 20/30/40/50/60(+15% physical damage) a second for the duration the land can hold the plant( equal to the duration of the fourth ability).

Ability 3: Harvest: Shujun spins around with his scythe and deals 100/130/160/190/220(+10% physical damage to all enemies in the area around him. If Harvest is used on Irrigated land that has plants on it, Shujun will also gain 80/110/140/170/200 health plus a bonus 20% health for each enemy hit in the land. Can be boosted to heal for twice as much if all five enemies are hit.Crop Rotation: Shujun spins a total of 4 times dealing 20/40/60/80/100(+10% physical damage) per hit. If used on the Irrigated Land with plants on it ( the crop rotated plants of course), instead of healing, Shujun gains a damage boost of 10/15/20/25/30 + 5 more for each enemy hit( each enemy can only be hit once, so if all four spins were to hit someone it wouldn't give 20 more power it would still give 5). The damage buff from crop rotated harvest lasts for 6 seconds.

Ability 4: Crop Rotation: Shujun's abilities are changed, and are " super aggressive" for the next 15 seconds. When activated all
abilities come off cool down , and any land currently active dissappears.
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>Mayan Gods<

Camazotz: god of bats (assassin)

Passive: Echo Location: when Camazotz is in his true form he can gains vision of all enemy gods regardless of location.

Ability 1: Bat Colony: Camazotz transforms into a colony of bats and flies around ( like vamana's dash) at the end, or when it is canceled the bats come together back into Camazotz.

Ability 2: Wing Flap: Camazotz flaps his wings very hard causing all enemies in a line in front of him to be to be knocked back, and take 60/100/140/180/220(+20% physical damage).

Ability 3: Fetch: A ground targeted ability where Camazotz can target an area for 2 bats to go to, and the time it takes for the bats to reach that point increases based on distance( the meeting point is about the size of loki's ultimate). If these bats converge on a god they will grab him/ her and bring them to Camazotz, dealing 30/50/70/90/110(+10% physical damage) to the enemy dropped.

Ability 4: True Form: Camazotz turns into his true bat form for the next 15 seconds. During this time Camazotz moves twice as fast and does 10/20/30/40/50 more physical damage. If Camazotz doesn't have line of sight, and isn't moving toward an enemy god the movement speed boost is taken away.
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Ahau Chamahez: god of healing and medicine(Mage)

Passive: for every third basic attack that Ahau takes he will regen 1/3 of the damage taken from it.

Ability 1: Healing wish: Ahau Throws his staff( or whatever weapon he uses) into the air, and all allies in an area around him ( size of Chang'e's heal)are healed for 100/125/150/175/200 (+5% magical power)

Ability 2: Herbal Remedy: Ahau fires a herbal smog in a cone in front of him which stuns the enemy for .4/.8/1.2/1.6/2 seconds, and applies a poison the deals 30/40/50/60/70 (+15% magical damage) damage a second for 3 seconds

Ability 3: Imprisonment: Ahau calls up a cage out of the ground that traps an enemy in it for 4 seconds or until the enemy destroys it. Now either the enemy could stay in the cage or attack it with basic attacks. It takes 2 basic attacks to break the cage, but for each attack the god takes 20/40/60/80/100 (+20% magical damage) the cage cannot be attacked into.

Ability 4: Mass Pain: Ahau ascends into the air slowly, and once he reaches his peak he releases a flash of light, and dies but he deals damage equal to 1/6 of his remaining health to all enemy gods and slowing them for 10%/15%/20%/25%/30%.
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>Greek Gods<

Hypnos: God of Sleep (Mage )

Passive: Half-Asleep: Hypnos regens health and mana at 1.5X his normal rate while out of combat.

Ability 1: Sleep: Hypnos fires a skill shot that deals 40/70/100/130/160 ( +20% magical power) and puts the opponent asleep for .3/.6/.9/1.2/1.5 seconds.

Ability 2: Nightmare: cone( similar to Ares's cone size) that deals 30/50/70/90/110(+30% magic damage) and slows for 10%/15%/20%/25%/30% for 3 seconds. If target is asleep they take double that damage and sleep is removed.(the slow still activates)

Ability 3: Grog: Hypnos sends a near transparent wave that emits from him in all directions and slows enemies by 30% for 3 seconds , and reduces their magical protections by 12/14/16/18/20 for 2/3/4/5/6 seconds. If the target is asleep, the protections taken are doubled, and the sleep is removed.

Ability 4: Bubble of Drowsiness: an area of effect( similar to the size of Ymirs ultimate) will appear around Hypnos is the shape of a bubble around him for 6 seconds. Anyone inside of the bubble will take 80/100/120/140/160( +10% magic damage) per second. If anyone inside the bubble is asleep the duration of that slumber will be increased by another half a second. (Hypnos can move during the duration of his ultimate, but his movement speed is reduced by 20%)
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Nyx: god of night( assassin)

Passive: Nyx can't be spotted by the general line of sight. ( say every god can see at a range of like 100 meters, Nyx
can't be seen until she is at like 70 meters)

Ability 1: Blindness: Nyx fires spray of darkness in a wide line for 3 seconds. Any enemy god inside of the dark haze is blinded and takes 20/25/30/35/40 (+10% physical damage) every half a second.longer and narrower than Ares's fire. When Night Shroud is active, this ability becomes an area of effect

Ability 2: Shrouded Slip: Nyx teleports to the target location, and any enemy god in the small radius around where she lands is slowed by 5%/10%/15%/20%/25% for 2 seconds, and takes 50/70/90/110/130(+15% physical damage) When Night Shroud is active, this ability deals 1.5X it's original damage, and can be used at twice it's original range.

Ability 3: Night Warrior: Nyx infuses all minions in the target area with the power of night. These minions will follow Nyx with a health and power increase of 6%/12%/18%/24%/30% until they die.when Night Shroud is active, the minions will move twice as fast, and seek out the nearest enemy god and attack him/ her.

Ability 4: Night Shroud: Nyx causes the entire map to fade into night for 10 seconds. During this time she has 10%/20%/30%/40%/50% more movement speed, and her abilities gain special effects.
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Hemera: goddess of daylight( Mage )

Passive: Shining Heart: Every time Hemera uses an ability, she is given a 10% life steal bonus on her next basic attack per stack. Can be stacked up to 3 times

Ability 1: Holy Light: Hemera can place this ground targeted light onto her allies, and grant them 20/25/30/35/40 bonus protections and 5%/10%/15%/20%/25% more movement speed( Hemera can also receive the buff) for 4 seconds.

Ability 2: Dawn Breaker: Hemera fires a long range and sharp projectile of light in a line that deals 120/150/180/210/240(+20% magic damage) and passes through multiple enemies, but looses damage the further it hits.

Ability 3: Radiant Light: Hemera radiates a bright light from herself for 2 seconds, blinding any enemy gods in the radius and dealing 50/70/90/110/130 (+30% magic damage) at the end of the duration.

Ability 4: Gleaming Rays: Hemera leaps up into the air, and shines a wide beam of light at the ground. The beam can be moved anywhere in a certain circular range around her( she is immobile but to high up to be hit). The beam starts small and when it is on the ground it's is about the size of He Bo's water spout. When an enemy god is within the ray, they will take 20/40/60/80/100 (+10% magic damage) a second for 4 seconds. Any enemy within the ray is slowed for 10%/15%/20%/25%/30%, and blinded.
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>Random ability for other potential god<

Ultimate: Grand Drop Kick: ????? Leaps into the air and lands at his target location smashing the ground in a long and very narrow cone in front of him. This ability deals 130/170/210/250/290(+60% physical power) to all enemies in front of him, and slowing them for 5%/10%/15%/20%/25% for 2 seconds. If ????? Lands directly on an enemy the damage will be doubled. The leap animation to the target location will be slightly longer depending on jump distance, but damage will also increase depending on distance. At maximum distance the cones damage will deal another 1.5X damage, and the direct hit damage will increase to 3X it's original damage. ????? Does a front flip and smashes his foot, and is cc immune while in the air.


Please help to get some if not all of these ideas to be seen and possibly made by Hi-Rez. And if any Hi-Rez worker sees any of this I will be. Dry happy if any of these ideas are used or tweaked.

Please contact me at [email protected] if needed.

Thank You!

Bergmeister


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