Passive: Derange
When Mania uses her abilities the world around her becomes more
insane. Every time she uses an ability she gains a +5% damage
buff for 60s, max 4 stacks, her ultimate buffs her for 120s.
Buffs are reset upon ability use.
1st: Crazy Wave
Mania sends forward a wave of insanity filling all enemies hit
with fear dealing 10/20/30/40/50(+20% Magical power) every .25s for
1s/1.25s/1.5s/1.75s/2s. Enemies hit are unable to heal for the duration.
Cooldown: 14s/13.5s/13s/12.5s/12s
Cost: 65/75/85/95/105
Line: 60ft
2nd: Take Flight
Mania begins to fly increasing her speed by 25%(+level). While
in flight Mania is immune to all cc except for silences and basic
attacks still slow.
Cooldown: 15s
Cost: 50/60/70/80/90
Duration: 4s
3rd: Psycho Bomb
Mania Detonates a chosen area in front of her dealing
80/110/140/170/200(+60% Magical Power) damage to all enemies hit
applying madness which forces enemies to attack each other.
Cooldown: 5s
Cost: 60/70/80/90/100
Radius: 15ft
Madness Damage: 40/50/60/70/80(+10% magical power) each hit
Madness Duration: 1s/1.1s/1.2s/1.3s/1.4s/1.5s
Ultimate: Mass Hysteria
Mania releases her insaneness in a cloud around her dealing
100//200/300/400/500(+30% magical power) and slowing all
enemies hit by 20% for 3s. This attack also applies madness
which forces enemies to attack each other.
Cooldown: 100s
Cost: 120
Radius: 30ft
Madness Damage: 56/67/78/89/100(+15% magical power) each hit
Madness Duration: .5s/1s/1.5s/2s/2.5s
interesting ideas and good choice of god, since mania isn't talked about very often. the idea of effecting enemies so they attack each other is particularly intriguing.
4 seconds of cc immunity on a ten second cooldown is straight broken though, that one ability is like greater sprint combined with beads on a ten secon cooldown and it would make her borderline unstoppable, catchable or killable
I have an awesome guide out on Cabrakan, check it out
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http://www.smitefire.com/smite/guide/brutality-in-the-solo-lane-and-jungle-violence-in-progress-5994
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