Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Madusa?

Please review our General Rules & Guidelines before posting or commenting anywhere on SmiteFire.

Forum » God & Item Ideas » Madusa? 1 posts - page 1 of 1
Permalink | Quote | +Rep by blossomswilt » August 10, 2013 10:41pm | Report
Medusa; The Snake Lady.

Ranged - Magical - Assassin

Passive; - Willowing Sorrow: Upon death, Medusa's Snakes release from her body slithering in a 60 foot Radius, dealing 100 + 10 true damage per level. Also if the snakes hit, they have a slithering effect slowing all enemies it hits by 15% for 3 seconds.

I got the idea of the passive from her story of her being used as a weapon, even if she dies, they may still use her head to turn their enemies into stone, so by taking into account this, why not have a passive that deals damage and/or slows the enemies after death?

Ability 1; - Cave's Darkness: Medusa shoots a beam with a medium radius in front of her, dealing damage to anyone it hits and blinding them for 1/1.3/1.7/1.9/2.3 seconds. -
Damage; 65/110/160/210/250 (+ 55% of magical power)
Mana; 55/65/75/85/95
Cooldown; 15s/17s/20s/22s/25s

Ability 2; - Into the depths: Medusa shrieks out hollow vines in a 30 by 30 foot radius dealing over time damage, and slowing the enemies movement by 10% for 3 seconds depending on how long they stay in the radius.
Damage; 70/120/170/220/270 (+ 60% of magical power)
Mana; 60/70/80/90/100
Cooldown; 10s/13s/15s/18s/20s

Ability 3; - Polishing the Statues: Medusa send out snakes from her, dealing damage to anyone it hits for 10 seconds, and does more damage to stunned/slowed enemies.
Damage(Overtime); Total(max); 100/150/200/275/350 (+75% of magical power)
Mana; 100/110/120/130/140
Cooldown; 10s/12s/14s/17s/19s

Ability 4(Ultimate); - Medusa Streams out a massacred gaze/scream in front of her, turning anyone she hits into stone for 2s/2.4s/2.6s/2.8s/3s stunning them and doing damage.
Damage; 300/375/450/525/600 (+105% magic power)
Mana; 120/130/140/150/165
Cooldown; 80s/85s/90s/92s/95s

Pros; Target control + Medium Damage
Cons; Low sustain

Health; - 950 + 100 per level. (Medusa may be a great assassin with nice slows, but she can't sustain much due to her low health, which is why she is a passive early game player, and though can be played aggressive through range. She should be laned with a high sustain player, who can also slow/ and or stun for brutalizing her 3 during lane periods.)
- Medusa would not be a great jungler, though later game, she would come in handy with ganking lanes to help with her ult.
- Medusa should build health, and damage, to have better sustain throughout late game.

Lore; http://www.english.illinois.edu/maps/poets/a_f/bogan/medusamyth.htm (Taken from site. I do not own any of the texts written on this site)

Thoughts on the character?

blossomswilt



Posts: 6

Quick Reply

Please log in or sign up to post!

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved

} } } } }