Jormungandr, The World Serpent (Assassin)
Great Length (Passive): For each abilities Jormungandr hits with, he gains a stack of Great Length, increasing his size. At 5 Stacks, he deals damage to minions and gods by passing through them and is immune to soft cc.
1: Acid Pool: Jormungandr spits a pool of poisonious acid onto the ground, dealing direct damage and a damage over time. Applies a stack of Great Length.
2: Constrict: Jormungandr wraps himself around an enemy god and begins to squeeze, dealing damage if he manages to stay within the ground targeter. Enemy gods are crippled, unable to use movement abilities. Applies 1 stack of Great Length per second of Constrict. Lasts for x seconds.
3: Snake's Bite: Jormungandr viciously bites an enemy god, dealing damage to the god and increasing his penetration on the god he attacks. Applies a stack of Great Length.
4: World Serpent's Reach: Jormungandr fires a glob of poison at a god anywhere in his current line of sight. It deals damage and poisons enemies and gives Jormungandr five stacks of Great Length if he kills a god. World Serpent's Reach penetrates all defenses and damage immunities, dealing additional damage to would-be immune gods.
Note: No actual stats were put into the gods when i was making them.
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Aparajita
Posts: 19