Passive: Secondary and Primary
Each one of her abilities activates a color, either primary
or secondary. (red=1, orange=2, yellow=basic, green=3,
blue=4, purple=4) When a color is activated, she gains a
+10% physical power buff. If all colors are active at the
same time, Iris will also gain a +25% speed buff. The
power buffs will also restart at 2x their normal duration.
Power Buff Duration: 5s
Speed Buff Duration: 10s
1: Rainbow Jump
Iris jumps into the air leaving behind a rainbow. When she lands,
she smashes her cannon into the ground dealing 85/115/145/180/210
(+45% physical power) damage to all enemies hit. If an ally god
walks into the rainbow they are teleported to Iris. The rainbow
can only be used once.
Cooldown: 8s
Cost: 60/70/80/90/100
Rainbow Duration: 5s
Radius: 35ft
2: Chrome Drain
Iris sucks the color out of all enemy god screens for
1s/2s/3s/4s/5s making their screens black and white.
During the duration of this ability,all enemies will be visible
on the map and all allies will get a +30% speed buff.
Cooldown: 8s
Cost: 55/65/75/85/95
3: Taste The Rainbow
Iris shoots a speeding burst of color in front of her. The burst
pushes/drags all enemies hit the entire length the burst travels
and deals 90/125/165/215/250 (+5 points of physical damage for
every foot the enemy is pushed/dragged) damage.
Cooldown: 10s
Cost: 65/75/85/95/105
Line: 40ft
Ultimate: Double Rainbow All The Way
Iris 2 missiles into the air, one detonates in a circle
away from her dealing 125/225/325/425/525 damage to all
enemies hit and marking all enemy gods that were hit.
The second missile splits into multiple missiles and
targets the marked gods. On impact the missiles
explode creating small detonation zones around those gods
dealing 50/100/150/200/250 (+20% physical power) damage
to all enemies hit. If enemy detonation zones intertwine,
those enemies are dealt their zone damage + the other
enemy's zone damage. This can be stacked up by 5.
Cooldown: 85s
Cost: 90/105/120/135/150
Diameter: 50ft
zone diameter: 10ft
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