LORE:
Heimdall is the light god and defender of Asgard and Bifrost. Silent and Truth , He can see for a hundred leagues night or day, and can hear the grass growing.
With His horn , Gjallar , He summons the battle of Ragnarok in the battlefield, and blows the true HORNS OF WAR!.
SKILLS: Passive : ARMOR OF LIGHT
Heimdall's Armor is born out of Asgardian Light, Decreasing all penetration of nearby Gods by 5% and if struck by a magical damage His next ability gets a 2% increase damage ( This occurs once every 15 seconds. )
Type : Buff, Debuff
Affects : Self, Enemy (AoE)
Ability 1 : Crystal Spike
Heimdall smashes his Sword with great might , which rsults to emergense crystal spikes , first in a line then flows in a cone . Enemies in the line attack take extra damage and are slowed by crystals , enemies in the cone take less damage and are crippled for 0.5 seconds for every enemy god in the cone.
Type ; Line , Cone
Affect Enemy gods
Distance, Line : 15ft from heimdall Cone : Extra 5 ft from the Line
Damage type : Magical
Damage line : 50/100/150/200/250 (+50% of your magical power )
Damage Cone : 60/120/180/200/260 (+50% of your magical Power )
Slow : 1% of the enemy god with the highest speed, If only one god was hit then 2% of the single enemy god's speed.
Slow duration : 1.5sec
Can Look Like : Ability 2 : Asgardian's Light
Heimdall shines up, Providing a magical and phyical protection aura for allies nearby, Enemy gods caught up in the shine becaome blind for 1 second and after Light disappears there is a 15% chance that the enemy god aimlessly toggles one of there ability . ( Abilities on cooldown are not affected by this.)
Type : Aura , Buff
Affects: Enemies , Allies
Physical Protections : +2% of current Physical Protection of Heimdall
Magical Protection : +3% of Current Magical protection of Heimdall
Light blind duration : 1sec
Chance of Ability toggle : 15%
Can Look Like : Ability 3 : Crytal Dynamite.
Heimdall swings his sword in the area dealing secondary damage at start , which pops out crytals around him , after a short duration he Shouts out loud blasting of the crystal's around him dealing AoE Primary damage within a 30 ft radius around him . Heimdall cannot move for the duration.
Type : Damage, AoE
Affects : Enemy
Damage : Magical
Secondary Damage : 50/100/150/180/200 (+50% of your Magical Power )
Primary Damage : 90/110/140/180/240 (+60% of your Magical Power )
Can Look Like : Ability 4 : Cry of Gjallar
Heimdall blows the Horn of Gjallar , which calls out Ragnarok, forcing the shear force of the battlefield the tear apart and realeasing mass amount of crystal Spikes around him and dealing
damage per second . During the duration Heimdall is CC Immune and get a +5% increased physical and magical Protection.
Type : AoE
Damage : Magical
Affects : Enemy
Area Radius : 40 Ft around him
AoE Damage/sec : 50/100/180/220/280 (+50% of your Magical Power)
AoE Duration : 3.5sec
Can look Like
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Wildstorms414
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http://www.smitefire.com/smite/guide/brutality-in-the-solo-lane-and-jungle-violence-in-progress-5994
Diomedes232
Remarkable (6)
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Wildstorms414
Posts: 12