Pele: Hawaiian Goddess of fire and volcanoes.
Magical mage, support.
Passive: Ball of Fire- Pele has a ball of fire that floats around her, it has the same range as Pele and deals 5% of her magical power. It targets minions over Gods, unless they are at 15% or lower of their total health. Also, Pele's abilities manipulate the ball.
1: True Shot- Pele shoots the ball out at a location, it stays there for 5 seconds then returns, dealing true damage. It does 100/125/150/175/200 (+25% of her magical power) there and does the 50/75/100/150/200 (+25% of her magical power) damage back, but as true damage. Pele can activate the ability again to have it return to her early.
2: Seeping Lava- Pele makes the Ball of fire seep lava. In a 25 foot radius around the ball it deals 25/35/45/55/75 (+35% magical power) per second for 5 seconds. Allies in the radius are healed by 15/35/55/75/95 (+35% magical power) per second. Depending on where the ball is, that is where the aura is. If the ball is on you, you have the aura, if it is traveling out p, or back to you then it does damage/heal there. Or if it is stuck at the end of the True Shot.
3: Hot Flash- Pele selects a target, ally or enemy. If it is an ally they gain 5/15/25/35/45% movement speed and 15% attack speed. Enemies hit by the ability are slowed by 15/25/35/45/55% and have their healing reduced by 50%. These effects last 3.5/4/4.5/5/5.5 seconds.
4: Volcanic Eruption- Pele plants herself down and starts to erupt, enemies in the area are slowed by 30%. The volcano erupts having 1 burst randomly land each second in the area dealing 150/200/250/300/350 (+45% magical power) also, lava flows down dealing 15/20/30/40/50 (+25% magical power)dealing damage every 1 second. This lasts for 6 seconds.
With the ult, I think because of e duration I should change some things, not sure though. And I don't want to look to hard because I'm tired ((its 1:40am for me right now). So any feedback would be appreciated. This goddess I kind of based around LoL's Orianna, or Syndra. I have gotten into LoL recently so I feel like the have such great ideas that they could be implemented into Smite some how. And this was my attempt at implementing it into Smite!
I enjoy your idea of Pele, and I think it should not only be included in this game but also open up new ideas like Ku, the Hawaiian god of war, who is shown and sacrificed to for strength or favor when in battle or seizing land who wishes for no such thing as peace. Or maybe even something more like Betara Bromo, the Indonesian god of fire in which they threw that one kid in the volcano to appease the gods. I don't feel like coming up with abilities and what not but they are some gods to look at for new and added majority or innovations. Keep coming up with good ideas :D.
Before you read this do note I have lost all sense of high/low damage in smite since I played Dota 2 and League for a while...
Passive: Very creative and nice! Her base damage would have to be lower than average maybe.
Ability 1: Maybe make the return damage higher than the send damage, because they have more chance to dodge the comeback and the "send out" would be a bit OP since it is harder to dodge. 200 true damage if I understand the term "True damage" might be alot. So just switch the "send out" and return damage.
Ability 2: Nice idea but lower the... the... forgot the term for "raise in damage per level" 500 damage to units such as minions or even heroes stuck in hades ultimate is a bit much.
Ability 3: Much needed disable, also allows support Pele
Ultimate: Love it! the random burst raduis will have to be low though
Ok, so I didn't even realize that the ball did so much damage, I'll lower it. And for the ball, it only does true damage back, which confuses some people.
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M4XiiMUS
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FaTaLiTyFiReFly
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