Art, illustrations, examples, strategies will be added whenever I feel like it.
Guardian Eir, Norse Goddess of healing, mercy and protection.:
Info: Eir:
Eir is the handmaiden of Frigg, she is assumed to be a Valkyrie. She is the Norse goddess of healing, protection and mercy. She is a surgeon and heals battle wounds with a white flower. Her primary color palette is red, the color of flesh, white of the flower, and green.
Pantheon: Norse
Role: Guardian
Aesthetics: Red, white and green as color palette, magical armor based on freya's sky stuff, only a shield as weapon. Typical viking-type shield, first hold, no straps, not to large, simply round, not oval. With flower as emblem. While overgrown with branches, also her armor. And ancient runes. While having some high quality clothes but also some bulky fur and armor, and of course medical supplies
Eir has a magical bubble around her, following the curve of her shield, she is positioned on the edge of the bubble.
Her shield is very large and adds to Eirs hitbox.
Also any damage taken, is spread out over the next several seconds per 0.5 seconds.
Bubble Radius: 20
Shield Width: 12
Damage Spread: 2.5 second (+0.5 second every 4 levels)
Swing Progression: 1x / 0.75x / 1.25x / 1.5x
Swing Animation: Normal forward shield bash/ 300 spartan, outwards bash/ spartan like overhead bash aimed towards the head, just like a fist punch, ending to the other side / heavy punch towards the head coming from beneath
Ability 1: Pledge for Mercy:
When Eir toggles Pledge for mercy on, she will deal true damage to all enemies in a (visible) 75 degree cone in front her, every second. Allies inside Eirs bubble take reduced damage, by transferring a percentage of incoming damage, from enemies inside the cone, to Eir instead.
Ability: Toggle Buff
Affects: Allies and Enemies
True Damage per second: 2 / 3 / 4 / 5 / 6 true damage
Damage Transfer Percentage: 45% / 55% / 65% / 75% / 85%
Cost: 5 / 8 / 11 / 14 / 17 mana per second
Cooldown: 0.5 seconds
Ability 2: Eirs Flower:
Passive: Eir increases allies, inside her bubble, their HP5 with a percentage of her HP5, while doubling her base HP5 per ally inside her bubble.
Active: Eir heals herself and allies inside her bubble with a percentage of her max health.
Base Stats: Very high HP5 and Health, but low mana but high MP5, so burst with all abilities will be less of an option, while sustained ability use is more profitable. High physical protection for tower tanking. Low attack speed and damage. Good movement speed to add survival in early game.
Passive: The bubble is as large as Nu Wa's mist.
The shield width will make it easier to hit Eir, but enables her to body block more easily. The shield is wide making it hard for Eir to rotate when an enemy is in her back.
The damage spreading makes the fight take longer, and reduces the effectiveness of nukes, giving Eir the time to react on it or simply benefit more from HP5.
As far as I know Mark of the vanguard damage taken reduction happens at the end of the calculation. My purpose is that this damage spreading benefits from mark of the vanguard, doing the damage negation 5 (10) times.
Ability 1: This is the ability that defines Eir, where she is a real guardian, transferring damage to her directly. But she can still be juked by flankers or stepping out of the cone. The true damage is very low, just meant for Eir to get assists, and also gives her scouting ability. But people with mark of the vanguard have no annoyance by it. This is visible also for enemies, so ganking with this on betrays your position.
Ability 2: Healing and HP5 increase to increase survivability that depends on Eirs health and HP5. It has an HP5 bonus so that weakeing curse doesn't completely destroy Eirs use.
Ability 3: Simple CC for savior occasions, and minion clearer. Similar but weaker than Tyrs charge
Ultimate: Savior Skill, but Eir has to absorb the CC
Not bad, not bad.
Not sure what you mean with the 1, is it a toggle with a cooldown? If not, how long is the duration?
The 2 looks good but might be just a bit too much wave clear, not sure.
The 3 almost seems like too much healing, specifically if it heals them by the exact same number instead of the same percentage. Make that one clearer maybe?
Ulti seems hilarious and frustrating for the enemy team, but could be really cool
Not bad, not bad.
Not sure what you mean with the 1, is it a toggle with a cooldown? If not, how long is the duration?
The 2 looks good but might be just a bit too much wave clear, not sure.
The 3 almost seems like too much healing, specifically if it heals them by the exact same number instead of the same percentage. Make that one clearer maybe?
Ulti seems hilarious and frustrating for the enemy team, but could be really cool
The first is a stance switch, like many norse characters. I put Hel's 2 sec cooldown on it, so it can't be misused too much, by quick toggling.
The second and third i'm going to tweak.
The fourth is just similar like Athena's ult, but more the focus on the saving, rather than being a global skill.
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MyGoldfish
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Swampmist1142
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MyGoldfish
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