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God Idea: -No name yet- Possessor/Possessive(Group initiative)

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Forum » God & Item Ideas » God Idea: -No name yet- Possessor/Possessive(Group initiative) 1 posts - page 1 of 1
Permalink | Quote | +Rep by FaTaLiTyFiReFly » December 8, 2013 11:13pm | Report
Hey ladies gents and again... ladies ;)

I has returned with improveded engleesh skillz
(jk)

Anyway so lets get into this idea I had.

Possessive/Possessor god/thing


-Tanky support

Basic Idea:


The idea behind this god/thing is a hard support such as aphrodite
This god/thing is going to posses chosen target from a far range , said possessed unit will gain a shield (50% of damage taken is given to the possessor)

Abilities:



1.Possess}
Shoots out its soul , first ally it hits becomes possessed, Damage taken by possesed is spread equally between the possessed and possessor. Once used ability is replaced with the "Unpossess" ability.
Cooldown : 60/50/40/30/20s
HEALTH cost: 50/100/150/200/250

Unpossess
Once used it stops possessing the unit and the unit now takes full damage.
Cooldown: .5/.5/.5/.5s


2. Eyes of the possessor
Possess inactive: When a ally unit's health drops below 15% he gains the eyes of the possessor buff which fogs the vision of all enemies nearby as well as the ally's. This will automatically drain mana from the possessor. He can passively activate or deactivate it.
Cooldown : 25/22/18/15/15s
Mana cost: 100/120/140/160/180

Possess active: Teleport INTO the ally that is possessed as if you are there. You take 90% of the damage for him/her. IF killed while in the ally, this ally will lose 5% of its health BUT gain a 50% movespeed buff
Speed buff duration: 5/6/7/8/9s
Cooldown: 50/45/40/35/30s


3.Scream of fear
Possess inactive: Fears and deals damage in AOE.
Fear Duration : .75/1/1.75/2s
Damage : 50/100/150/200/250 (+100% of magical power)

Possess active: Makes allies in AOE immune to disables and heals.
Immune duration: .75/1/1.75/2s
Heal : 50/100/150/200/250 (+100% of magical power)


4.Soul Swap
Possess inactive: Activates a ritual that causes the first enemy god that attacks it to have it health value swapped with it.
example: Possessor health = 50
Attacker health = 500
Possessor uses ulti
Possessor health = 500
Attacker health = 50
Max. switch difference: 500/700/900/1100/1300
Mana cost : 200/250/300/350/400

Possess active: Activates a ritual that causes the possessed god to be healed for 99% of your current health , making you immune to all damage for 3s
Mana cost : 200/250/300/350/400

Cooldown: 120/100/80/60/40
why does wukong look so much different now?

FaTaLiTyFiReFly


Prominent (25)
Posts: 781

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