Mazu (Also can be spelled Matsu)is the Chinese goddess of the sea. Worshipped by fishermen and sailors. She was said to have saved her 4 brothers (3 brothers and her father in another myth) while they were in a typhoon trying to fish. However she was at home with her mother. While praying for them to be safe she went in a coma and looked dead. Her mother began to shake her to see if she was ok. Finally she woke but she asked her mother why'd she do that, since while she was in the coma she was saving her 4 brothers (or 3 brothers and father). But when her mother shook her she dropped one of them and he drowned. She lived the rest of her life until she finally died, a rainbow dragon then carried her to the jade palace thus becaming a goddess. She now roams the sea forever, in a red dress, guiding ships and saving people.
She would be a Support Mage:
High damage
Low defense
Passive: Demon Companionship:
- Mazu summons her 2 demon companions to shield her when she's in need
(So as soon as Mazu takes damage she summons the demons. The demons provide a magical and physical protection buff.
Physical Protection increase: ( please tell me how to do physical and magical buffs because I don't know if its a percentage or a series of numbers that increase each level)
Magical protection increase:
Demons health: 45 (+18)
If demons are not in use they'll disappear in 3 secs
Once the demons take the damage and die Mazu will have to wait 10 secs until they can be used again.
Move #1: Saved from the Typhoon
- Mazu goes into a type of "coma" while she is in the state she is vulnerable to any damage. She then picks an ally god that needs help or support, she then sends a spirit to help that ally god. Once this happens she goes into the point of view of the spirit, not able to do damage but is to take damage for the ally god. If Mazu takes any damage in the "coma" the whole ability is cancelled and the ally god doesn't get helped.
Spirit health: 40 (+26)
Mana Cost:
40/60/80/100/120
Cool down time: 9 secs
Move #2: Rainbow Dragon:
- Mazu calls for a rainbow dragon to pick her up and carrying her to any desired place. When she lands to the desired area ally gods in a small radius gets healed. If enemy gods are in the desired area, they'll take magical damage.
Magical Damage:
42/64/86/102/124 (+60% of your magical power)
Range: 26
Mana cost:
70/95/120/145/170
Cool down time: 9 secs
Healing amount:
+25/40/55/70/85
Move #3: Fishermen's Bounty
- Mazu pulls in a fishing net doing magical damage to enemy gods and pulling them towards her as well. The fishing net come out in a cone radius.
Magical damage:
50/72/94/116/138 (+60% of yor magical power)
Cool down time: 10 secs
Mana cost:
60/85/110/135/160
Come radius: 12
Ultimate: Guiding the sea:
- Mazu makes an area of land into ocean water during a typhoon. This slows the enemy gods down. Mazu then guids a Chinese ship into the radius, into the enemy gods doing magical damage. (The ship won't come out of no where there will be like mist and the ship will come out of it)
Magical damage:
105/140/175/210/245 (+70% of your magical power)
Mana cost:
90/115/140/165/190
Cool down time: 50 secs
Slow duration: 4 secs
Sounds good, but the 1st move sounds bit to confusing to me and the 2cd move could be really overpowered if it allows her to travel to any point on the map quickly.
This seems very good! Althugh 1 thing: You have to add the scaling from your items to the damage values of the abilities! For example: Skill 2: 42/64/86/102/124 (+60% of your magical power) magic damage. Do this with the abilities and I'm a happy kitten :3
Oh, and also, increase the damage of the ultimate.
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