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God Idea! Aranyani - Goddess of plants and animals. <----- (She's Hindu!)

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Forum » God & Item Ideas » God Idea! Aranyani - Goddess of plants and animals. <----- (She's Hindu!) 8 posts - page 1 of 1
Permalink | Quote | +Rep by M4XiiMUS » May 26, 2013 9:59pm | Report
Aranyani - Goddess of plants and animals.

Lore: Not normally being seen, she can be heard by the bells around her ankles. She is also described as a dancer.

Magical, Long range, Support

Tags: High CC, Good Jungler, Support

Passive: if in the jungle, or near buff camps (if no jungle) she gains 20 physical and magical protections, if she is not near a jungle or buff camp she gains 20 magical power (when laning, in the main area of the arena, or in ***ult)

1: One with nature - Aranyani summons the help of minions, by going to a buff camp she can summon 1/1/1/2/2 lesser minions, both from the same camp. They last until they die. This ability also has a passive, buffs last 20 seconds longer.

2: Tinkling Bombs - Aranyani throws 3 jingle bells at a location (like Cupid's hearts) they then explode dealing 75/125/175/225/275 (+35% magical damage) and also applies a 1 second stun.

3: Leafy Pirouette - She leaps (same area as Odin's leap) when she leaps off of the ground she leaves a pile of leafs that when allies stand on them gain 25/50/75/100/125 health back every 1 second Also, when she lands she brings with her more leafs, silencing enemies that stand in the area and dealing 100/150/200/225/275 (+ 35% magical power)when she first lands. The leafs last for 2/3/4/6/7 seconds

4: Nature's Fury - Aranyani Summons a Treant though it has 200/300/450/600/700 health And fights for Aranyani for 60 seconds or until it dies. While it is summond, Aranyani gains a 20% attack and movement speed bonus, and 10 HP5 and MP5. If it dies before the time Aranyani becomes enraged making all of her basic attacks deal AoE and do +20 additional magical damage.

Alt skin: Tinker Bell.

M4XiiMUS


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Permalink | Quote | +Rep by FaTaLiTyFiReFly » May 30, 2013 9:27am | Report
I like it...
why does wukong look so much different now?

FaTaLiTyFiReFly


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Permalink | Quote | +Rep by M4XiiMUS » May 30, 2013 2:46pm | Report
Thank you! Though is there anything you think I should change?

M4XiiMUS


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Permalink | Quote | +Rep by Shail50 » May 31, 2013 6:10am | Report
Pretty nice god! it would be great a summoner god. And about the final, how long does she has the attack and movement speed bonus¿

Shail50



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Permalink | Quote | +Rep by HiFromBuddha » May 31, 2013 6:29am | Report
M4XiiMUS wrote:

Aranyani - Goddess of plants and animals.

Lore: Not normally being seen, she can be heard by the bells around her ankles. She is also described as a dancer.

Magical, Long range, Support

Tags: High CC, Good Jungler, Support

Passive: if in the jungle, or near buff camps (if no jungle) she gains 20 physical and magical protections, if she is not near a jungle or buff camp she gains 20 magical power (when laning, in the main area of the arena, or in ***ult)

1: One with nature - Aranyani summons the help of minions, by going to a buff camp she can summon 1/1/1/2/2 lesser minions, both from the same camp. They last until they die. This ability also has a passive, buffs and potions last 20 seconds longer.

2: Tinkling Bombs - Aranyani throws 3 jingle bells at a location (like Cupid's hearts) they then explode dealing 75/125/175/225/275 (+35% magical damage) and also applies a 1 second stun.

3: Leafy Pirouette - She leaps (same area as Odin's leap) when she leaps off of the ground she leaves a pile of leafs that when allies stand on them gain 25/50/75/100/125 health back every 1 second Also, when she lands she brings with her more leafs, silencing enemies that stand in the area and dealing 100/150/200/225/275 (+ 35% magical power)when she first lands. The leafs last for 2/3/4/6/7 seconds

4: Nature's Fury - Aranyani Summons the Gold Fury, though it has 1/4 of its overall health. And fights for Aranyani for 60 seconds or until it dies. While it is summond, Aranyani gains a 20% attack and movement speed bonus.

Alt skin: Tinker Bell.


Buffs lasting longer is fine. Potions doubling is not. It would break the game. Also, the heal is ridiculous on the 3. Finally, I think having a unique monster for her ultimate would be better, like a treant that gives increased health regen and roots with his auto-attacks (but cannot affect the same person more than once in 12 seconds). It would tie in with the control of animals and plants.
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Permalink | Quote | +Rep by M4XiiMUS » May 31, 2013 7:11am | Report
Ok I'll fix the potion, but the healing isn't that bad what if it was lowered to 100 instead of 125? And I like the idea of te ult. I'll change this stuff later because I'm off to school!

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Permalink | Quote | +Rep by M4XiiMUS » May 31, 2013 1:07pm | Report
Shail50 wrote:

Pretty nice god! it would be great a summoner god. And about the final, how long does she has the attack and movement speed bonus¿

Does 30 seconds sound good? Or 20?

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Permalink | Quote | +Rep by M4XiiMUS » May 31, 2013 1:11pm | Report
HiFromBuddha wrote:



Buffs lasting longer is fine. Potions doubling is not. It would break the game. Also, the heal is ridiculous on the 3. Finally, I think having a unique monster for her ultimate would be better, like a treant that gives increased health regen and roots with his auto-attacks (but cannot affect the same person more than once in 12 seconds). It would tie in with the control of animals and plants.

Thank you for the feedback, I edited the passive and the ult.

M4XiiMUS


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