Passive – Water Form - After being hit, Ӕgir has a chance to turn himself and allies within 20ft to water for 1s, mitigating damage. This can only occur once every 15 seconds.
Ability: Buff
Affects: Self, Ally Gods
Mitigation: 25% + 1% per level
Duration: 1s
Radius: 20ft
Cooldown: 15s
Ability 1 – Drown – Ӕgir turns the ground below a targeted god to water, slowing them.
Ability: Ground Target
Affects: Enemy Gods
Slow: 20%/30%/40%/50%/60%
Duration: 4s
Mana: 40/50/60/70/80
Cooldown: 13s
Ability 2 – Water Wall – Ӕgir summons a wall of water that damages enemies inside it. At max rank, this ability also cripples any gods inside it.
Ability: Ground Target
Affects: Enemies
Damage: 20/35/50/65/80 per tick (+15% magical power)
Duration: 2s/3s/4s/5s/6s
Area: (Not radius since it isn’t circular) 20ftx20ft
Mana: 50/60/70/80/90
Cooldown: 11s
Ability 3 – Sharks! – Ӕgir calls upon a shark, and it swims forward and bites the first enemy it encounters, rooting them and dealing damage.
Ability: Line/Cone
Affects: Enemies
Damage: 100/150/200/250/300 (+50% magical power)
Root: 0.5s
Cone: 90°
Range: 55ft
Mana: 60/70/80/90/100
Cooldown – 15s
Ultimate – Healing Waters – Ӕgir summons a giant pool of water that heals all allies inside it for the duration. Also, enemies inside when Ӕgir activates this ability are silenced for 2.5s and take damage.
Ability: AoE/Heal
Affects: All
Damage: 250/300/350/400/450 (+100% magical power)
Heal: 30/40/50/60/70 per tick (+10% magical power)
Silence: 2.5s
Radius: 35ft
Duration: 4s/4.5s/5s/5.5s/6s
Mana: 90/100/110/120/130
Cooldown: 90s
SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.
TJCeez11
Posts: 1