: Fujin has a bag of air that provides him the power in fight. The bag has 100 charges. The bag's recharge rate is entirely proportional to Fujin's MP5. Fujin's abilities costs air and have bonus damage depending on how full the bag is.
Recharge: 5 air per second : + 0.5 air per second per 10 MP5
10% full- 5% damage 25%full- 10% damage 50%-full- 25% damage 100%full -50% damage
Air Pocket
: Fujin releases a puff of air to a target which stays there for a duration. He can reactivate the pocket and explode launching him or enemies up if they are in the blast area.
Mana: 55/65/75/85/95/
Air: 25 air
Damage: 80/140/200/260/320 (+60% of your magical power)
CD: 12
Vacuum
: Fujin sucks enemies in a cone towards him recharging air, slowing enemies in the cone afterwards.
Mana:55/65/75/85/95
Air:30 air
Recharge: 5 for unit vacuumed
Slow: 35% slow for 2/2.5/3/3.5/4 seconds
CD: 19
Trade WInds
: Fujin enhaces the next 3 auto attacks giving bonus damage and travels to multiple enemies (priroritizes gods or closes enemy). If Fujin is closer than any enemy, the winds bounce to him giving him bonus speed. (can hit the same enemy multiple times)
Mana:65/75/85/85/105
Air: 30
Damage: 70/100/125/150/175 (+20% of your magical power)
bounces: 5
Movement speed Bonus: 30% for 1 second, reset for every wind that goes back to him
CD: 15
Kamikaze
: Fujin launches himself using air from the bag to hover aboce the ground. This decreases air per second and will deactivate once air runs out. Fujin can hover over enemies and reactivate to perform an AOE attack below him. If it kills an enemy, the next ability will not cost air charges. The bag of air does not recharge while hovering
Mana: 105/115/125/135/145
Air: 20 at launch and 10 per second
Damage: 200/300/400/500/600 (60% of Magical Power)
His 1 at level 1 deals 120 damage at level one, guaranteed. That's kinda broken.
Also, what class is he? (warrior mage etc)
His ult at level 5 deals 900 damage plus 90% magical power. That's kinda a ton.
I could see people building straight CDR and mana regen on this guy and spamming his 2 and constantly being at 50% extra damage.
I really, really, REALlY like his 3. Such a cool concept.
Good work, just a few thinks could be tweaked.
I like the extra resource idea as well.
I'm talking about with his bag full of air. It does an obscene amount of damage.
Anyway, Scylla's Crush is extremely easy to dodge and it takes some doing to land easily in lane.
It will depend on the targeting system of his one to tell if it's broken or not.
You know cooldowns don't scale in SMITE right? They stay at a set amount. Leveling the ability doesn't give you CDR on the ability.
I would rework his passive and damage numbers. Flat damage increases should be accounted for by lower flat values, otherwise it's just free damage.
Edit - When I was pointing out high damage values, I was talking about when you have full air.
Well I envisioned it as a launcing poof of air, kinda like Vulcan but it stays in place.
Pardon me on the cd's.
As I talked about the ultimate, It decreases the bag of air by 10 air per second, I don't think that when you use the ultimate, you will have 100% air.
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shakz180
Remarkable (5)
Posts: 140
Sloogz
Notable (4)
Posts: 180
shakz180
Remarkable (5)
Posts: 140
Sloogz
Notable (4)
Posts: 180
shakz180
Remarkable (5)
Posts: 140
shakz180
Remarkable (5)
Posts: 140
Sloogz
Notable (4)
Posts: 180
shakz180
Remarkable (5)
Posts: 140
Sloogz
Notable (4)
Posts: 180
shakz180
Remarkable (5)
Posts: 140