Passive: Lurking in the shadows: Erebus moves 10% faster when he isn't in enemy vision( not including wards ).
Ability 1: Shadow Sneak: Erebus turns into a shadow form of himself on the ground, and moves 5%/10%/15%/20%/25% faster for 3 seconds. During this time Erebus is immune to damage and cc.
Ability 2: Engulf: A line ability where Erebus sets down a line of darkness on the ground and after a half a second, the dark shadow reaches up and grabs each enemy in the area and roots them for .8/.9/1/1.1/1.2 seconds. After the root effect ends they take 60/100/140/180/220(+15% physical damage)
Ability 3: Embodiment of Shadow: Erebus gains 10%/15%/20%/25%/30% reduction to all incoming damage for 3 seconds, and for 2/3/4/5/6 seconds Erebus has an increase of 10/20/30/40/50 physical damage.
Ability 4: Shadow Leash: Erebus grabs onto 1 enemy god's shadow at his target location. In doing this Erebus can control the enemies movements and use the enemies basic attacks ( not abilities ) for 5 seconds. During this time the enemy controlled can do damage to Erebus's enemies (minions, gods and structures), but takes a reduction of 75% of the incoming damage ( because running an enemy into your entire team, or tower would be a little ridiculous ). During this time Erebus is immune to all damage and cc. The god that Erebus controls will be given a damage buff of either 20/30/40/50/60 ( if the controlled god does physical damage) and 60/70/80/90/100 ( if the god controlled does magical damage. When the duration ends Erebus leaves the body and ends up just out of melter range of the enemy god. ( this ability can be countered with beads but not aegis).
Still needs more tweaking, mana usage, and cool down. Reply and tell me what you think!
These are just ideas. Tweaks can be made and entire abilities can be changed. Nothing is written in stone. I am trying to just make some more unique ideas and spread them out.
The dmg immunity on the Ult is a bit too much. Maybe make it global and only CC immune. It gives you a free Aegis which isn`t balanced. If you want him to be an assassin, dmg reduction is also not quite fitting. And not on 30% max (downscale it a bit and it should be good).
The controle thing is pretty nice, some sort of "CC" is completley new
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