Atlas: titan of astronomy and navigation ( Hunter ) his basic attack is him rolling miniature earths on the ground.
Passive: Heavy Lifting: Every level, Atlas gains extra physical damage (2 per level)
Ability 1: Planetary Bowling: Atlas rolls a large earth in a line dealing 120/160/200/240/280(+15% physical damage) and knocks enemies aside.
Ability 2: Geocentrism: Atlas drops a large earth at the target location , dealing 70/100/130/160/190(+30% physical power) to all enemies hit. The earth stays embedded in the ground for 4 seconds, and has 3 smaller planets orbiting around it( they orbit at different rates. The innermost one does one orbit in .8 seconds, the second one orbits in 1.2 seconds and furthest one orbits in 1.6 seconds). Each of these planets deals 20/30/40/50/60(+10% physical power) each time they hit an enemy. The radius of the furthest orbit is double the radius of the earth that was dropped.
Ability 3: Seeking Compass: Atlas uses his compass to direct him to the nearest enemy god for 2/3/4/5/6 seconds. While active, Atlas moves 10%/15%/20%/25%/30% faster, and adds a 5%/10%/15%/20%/25% slow to his basic attacks.
Ability 4: Sea Captain: Atlas hitches a ride on his wooden ship and rides it in a movable line ( like vamana's dash ) and deals 200/250/30/350/400(+40% physical damage) to all enemies hit. Also this ability will leave a trail of water behind it that will slow all enemies for 30%/35%/40%/45%/50%
Or
Ability 4:Leap to the Stars: Atlas jumps extremely high up into the air, and comes down very fast and deals 600/700/800/900/1000(+100% physical power) ( It can reach twice as far as ao kuang's ultimate, and the area of effect is about the size of Ymir's ultimate. But the time it takes to reach the target location is 3 seconds).
This seems more like a Mage idea to me, but I would reduce the slow on the 3 to a flat 15% percent. And do the first ult because the second would be too OP for a physical god (IMO)
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