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Atlas : Bearer of Heavens

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Forum » God & Item Ideas » Atlas : Bearer of Heavens 3 posts - page 1 of 1
Permalink | Quote | +Rep by Wildstorms414 » December 25, 2014 12:39am | Report
LORE:
After the Great battle of titans and the Olympians, Zeus emerged victorious and punished all the titan gods . Atlas being one of the 7 titans joining the battle over Olympus, he was given the punishment of Bearing the Great Heavens on His Shoulder.

Mighty and strong, quite perfect match for titans. Once again the battle has broke out between immortals and gods , given the Olympians are also involved , Atlas will never leave his Chance to vengeance.

OVERVIEW :
Can Look like :Pantheon : Greek
Relation to : Olympians, and Cronus
Role : Warrior
Type : Melee, Physical
Health : 370 (+88/LVL ) (at LVL 20 = 2130)
Mana : 200 (+39/LVL ) (at LVL 20 = 980 )
Attack Speed : 0.90 (+0.012/LVL) (at LVL 20 = 1.14 )
Movement Speed : 350
P.Protection = 20 (+5/LVL) (at LVL 20 = 120 )
M.Protection = 30 (+1/LVL) ( at LVL 20 = 50 )
Basic Attack Damage : 50 (+2/LVL) (at LVL 20 = 90 )
Basic Attack Progression : 1.75/1/1.5/1 (1.5=AoE )

NOTES :
The reason why Atlas has great Basic attack damage and great P.Protections is because he was said to be the only titan with a great damage absorption and also immense strength other than Cronus.

SKILLS:
Passive : Titan's Arms
Atlas has no weapon of sought and therefore fights with bare hands , Which provides him with a physical buff. Additional Enemies are slowed whenever they are struck by Atlas's Basic Attacks
Type : Buff , Instant , Slow
Affects : Self , Enemies
Buff Type : Physical
Buff : 20 physical
Slow Duration : 1.5 Secs
Slow Percentage : 2%

NOTES:
I took this idea because its quite unique from other Gods except the buff. Atlas depends on Brute strength so the Buff is necessarily important. The slow because his Melee range will be quite small

Ability 1 : Four armed Smash
Atlas Leaps to the target location and deals damage around him with his mighty Four arms . If a god is in the range then the god is smashed to the ground causing ground stun.
Ability : Ground Target
Affects : Enemy( Both minions and Gods )
Damage : physical
Damage : 120/180/250/300/350 (+60% of your physical power )
Stun Duration : 1.5 secs
Radius : 15

NOTES:
The Leap be like Bakasura's Leap with an addition motion of smashing the god on the ground.

Ability 2 : 100 force forward
Atlas sprints foward with a great might, hitting the 1st God he encounters and knocking away enemy minions. When in contact with the god , He carries the god up and then smashes them down, Unleashing a 4 combo of his 2 hands ( If hit correctly deals double damage ).
Radius : 15 ( as Ne Zha's Ultimate )
Ability : Dash
Affects : Enemy
Damage : Physical
Damage Per Hit : 50/80/100/120/150 (+50% of your physical Power )
Damage if Correctly Hit : 100/160/200/240/300 (+50% of your physical Power )
Smash Damage : 50/100/150/200/250 (+30% of your physical power )

NOTES:
This ability copies Ne zha's Ult but has some flavor of 2X damage with clearly fits his kit
and grabbing a god up high has an awesome vision.

Ability 3 : Chains that Bind him
Passive, Atlas has chains that bind him with heavens which give him an additional P.protection and M.Protection buff.
Active, Atlas Spins around with his chains that damage everyone around him . Additionally , he is immune to Knock up through out the ability.
Ability : Area
Affects : Enemies
Damage : Physical
Radius : 20
Damage Per Tick : 25/50/75/100/125 (+45% of your physical Power )
Damage Total : 125/250/375/500/625 (+225% of your physical power )

NOTES:
Awesome animation with he spinning thing

Ability 4 (ULTIMATE) : ATLAS !
Atlas turn fully red, having a 4 stage combo , First he Leaps forward dealing AoE damage and Knocking up Enemies including enemy god's , Secondly Atlas has a 2 sec God selection while they are knocked up,after Atlas has selected the God (3rd Stage ) he Jumps towards that god and deals a 4 hit damage, after which ( 4th Stage ) he selects an area to land with the god, Which again deals and AoE damage but doesn't damage the grabbed god.If Atlas Misses one stage there's no chain.
Ability : Area
Affects : Enemy
Damage : Physical
Stage 1 Damage : 25/50/75/100/125 (+50% of your Physical Power )
Stage 2 Damage : 50/75/100/125/150 (75% of your Physical Power )
Stage 3 Damage : 25/50/75/100/125 (X4 for each Hit e.g 25 hit 4 times ) (+50% of your physical Power )
Stage 4 Damage : 100/150/200/250/300 ( +80% of your physical Power )
Stage 1 Radius : 15
Stage 4 Radius : 30
NOTES:
I wanted to bring back the old Guan yu Chain Concept, he will be completely relentless if he chain's all his 4 combo.
The Chain can go like , Leaping forward like bakasura, then a 2 sec selection which requires quick thinking ( Nieths world wiever ) then a 4 hit combo with his 4 hands ,and finally grabbing that person and going with them down.


SKIN : Should Look like goro, or Atlas From God Of War, Rocky and 4 armed.

Wildstorms414



Posts: 12
Permalink | Quote | +Rep by Flamingblaze600 » March 5, 2015 10:32pm | Report
He seems very op considering ALL of his basics slow. His 2 would probably get nerfed cause of the 4 hit combo.

Flamingblaze600


Notable (2)
Posts: 52
Permalink | Quote | +Rep by CyanGuy » April 9, 2015 4:54pm | Report
He seems pretty OP, but he can be nerfed just a tad bit and he will be fine. Overall, a great idea! Keep up the good work!
Smite. Awesome game. 'Nuff said.

CyanGuy



Posts: 4

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