Ultimate: Tyr leaps and becomes CC immune, upon landing he slows all enemies around him for 20% in a huge radius as he walks he continues to slow enemies around him and remains CC immune for 4 seconds. Enemies have all healing reduced while affected by Tyr's slow.
For aesthetic the ground around Tyr would glow orange or blue depending on which stance you're in and look like shattered pieces of glowing glass as his presence overwhelms enemies.
Tyr's "Fearless" ability is a dash that can be cast in two parts. During the first part of the dash, Tyr is not CC immune and can be interrupted. However, during the second part of the dash, Tyr becomes CC immune, meaning he is immune to most forms of crowd control effects. This allows him to continue his dash and potentially disrupt or engage the enemy team without being interrupted by crowd control effects such as stuns, silences, or knockups.
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AugustAaliyah
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Jemis21
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