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The Hydra by SoloLaner

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The Hydra

By: SoloLaner
Last Updated: Mar 28, 2021
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The Hydra

Serpentine Water Monster

FIRST DRAFT: UNFINISHED
Happy to take ideas and advice!

Passive Ability

Immeasurable Size
The Hydra exists at an almost immeasurable size, unable to enter the battleground it must help its allies from above.

The Hydra is unable to move in any conventional manner and must help his allies from a birds eye perspective, he may only see what his allies see. Everything else is clouded in fog. Unless wards are used to clear its vision.

Creator Notes:
The Hydra would have an enormous player model and would never directly enter the map, only ever overlooking it. To balance the 5v4 design of this god The Hydras kit is designed to directly give his allies an advantage and disadvantage its enemies through terrain and summons.
Blessing From Below
Any stats (Not passives) that The Hydra gains through Leveling or Items is split evenly between his Allies.

Creators Notes:
In needed to have item building be of any relevance to my concept, this is the best I could come up with. Balance wise I think it's alittle strong (perhaps having all stats gained through items be reduced before evenly split would help).

Primary Abilities

Lane Flood / Jungle Flood
The Hydra selects a lane (in lane stance) or Jungle segment (in jungle stance) and raises the ocean. Slowing all Enemies, reducing their protections and reducing their cooldowns whilst this ability is active.

Creators Notes:
I wanted this ability to exist in both the lanes and jungle so The Hydra would be able to have more map control and assist more than just 1 lane at a time. The ability would be on 2 seperate cooldowns and both Lane Flood and Jungle Flood could be active at the same time.
(Lane Stance) Strength From Below
The Hydra Empowers Minions in a Selected Lane.

Creators Notes:
Quite simple, can be a good synergy alongside Lane Flood.
(Jungle Stance) Vision From Below
The Hydra slowly gains wards over time that it can place anywhere on the map. These wards are temporary and are effected by sentry wards.

Creators Notes:
This ability makes alot of sense to me, being able to aggressivelyslow down rotations and jungle ganks through warding and floods really interests me as a concept.
(Lane Stance) Water Elemental
Whilst overlooking a selected lane, The Hydra first selects a Smite class and then selects a friendly god in lane. This summons a random god from the chosen class in a the lane to assist the chosen god for a limited time.

Creators Notes:
This is by far the most ambitious ability I considered. Other than the segmented map Passive. My idea is that it functions like spawning a Hard Bot for a limited time. If there is nothing to attack or defend it would follow around the selected ally until it times out.
Ability's Name
Ability Description

Ultimate Abilities

Transition
The Hydra transitions from Single Lane view to Jungle view.

Creators Notes:
Again, very simple. It's a stance change.

Chapter Title

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