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The Dagda by KillrGamr1

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The Dagda

By: KillrGamr1
Last Updated: Apr 18, 2020
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The Dagda

The Good God

Difficultly - Average

Passive Ability

Life Aura
All allies that are around Dagda will be healed every 2.5s for 50 health.

Radius: 35
Healing: 50

Primary Abilities

1
Cauldron Hurl
The Dagda throws his cauldron in the direction he is facing passing through and damaging all minions and damaging the first enemy god it hits causing it to explode stunning the enemy god.

Damage: 80/140/200/260/320(+70% of your Magical Damage)

Stun Duration: 1s/1.5s/2s/2.5s/3s

Range: 35

Ability Type: Projectile

Cooldown: 12s

Cost: 65/70/75/80/85
2
Stunning Shockwave
The Dagda smashes his hammer onto the ground creating a shockwave that damages and stuns enemy gods.

Damage: 20/40/60/80/100

Stun duration: 3s

Ability type: Cone

Cooldown: 9s

Cost: 55/60/65/70/75
3
Destructive Charge
The Dagda destructively charges forward dealing damaging and knocking up any enemy gods he hits.

Damage: 40/80/120/160/200(+20% of your Magical Damage)

Knockup time: 1.4s

Ability type: Dash

Cooldown: 10s

Cost: 50/55/60/65/70

Ultimate Abilities

4
Healing Shatter
The Dagda smashes his cauldron onto to the ground creating a circular shockwave. All enemy god's near the impact will be damaged and slowed but all ally god's will receive healing every 0.5s and additional attack speed. If an ally has max health, they will gain a shield. The Dagda will also receive additional attack speed but will get no healing.

Damage: 70/140/210/280/350(+50% of your Magical Damage)

Slow: 30%

Slow duration: 2.5s

Healing: 140

Healing duration: 1.5s

Attack speed: 25%

Attack speed duration: 3.5s

Shield: 300

Shield duration: 2s

Ability type: Ground target/Buff

Cooldown: 85s

Cost: 160/150/140/130/120

Lore

The Dagda is one of the most powerful deities in Irish mythology. He is a father god, and associated with not only the wisdom and magic of the druids, but also the strength and manliness of the warrior. As an extension, he also is connected with agriculture and the fertility of the fields, in addition to the weather which makes for a plentiful harvest.

Although his name generally is understood to mean "the good god," scholars are not entirely sure where it came from. It could have origins in the Proto-Indo European Dhagho-deiwos, or possibly the Celtic Dagodeiwos. He carries a giant club called the lorg mór and owns a massive cauldron known as the Cauldron of Plenty. He also possesses a huge harp, Uaithne, which brings about the change of seasons when played.

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