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Takemikazuchi-no-o no kami by ZingZang1235

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Takemikazuchi-no-o no kami

By: ZingZang1235
Last Updated: Oct 19, 2022
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Takemikazuchi-no-o no kami

Brave, mighty, thunderbolt man

The god of thunder and swords. Born from kagutsuchis blood and is the son of the sword that killed kagutsuchi. Was once ordered to take control of a place called middle country. He called out the deities that resided over it and fought them. One god grabbed Takemikazuchis' hand and tried to crush it but takemikazuchi grabbed the other hand and crushed it instead. This is how sumo wrestling came to be. Another story tells how takemikazuchi tamed a large catfish that caused earthquakes with the kaname-ishi. A large rock that must be watched all the time otherwise the catfish can cause earthquakes again.

Passive Ability

The god of swords
Takemikazuchi uses a ten-fist sword for BAs and every fourth BA empowers his next BA. This effect causes his next BA to gain bonus range in a small cone in front of himself, deal max hp dmg, and slow all enemies hit.

Primary Abilities

Totsuka no surugi
In an area around himself swings his sword wreathed in lightning dmging and slowing all enemies hit. This grants takemikazuchi a stack that lasts for 5 sec. If this ability was to land again he would gain 2 stacks. Once 2 stacks are reached it empowers this ability. When cast consumes all stacks and in a wider radius namazu swings its tail as well dealing more dmg and pushing back enemies hit. This ability can hold 2 charges.
The origins of sumo wrestling
Upon casting takemikazuchi dashes a short distance and stops upon hitting an enemy god. When this happens deals dmg to that god based on max hp and throws the enemy directly behind him. Is slowed after landing. Gains a shield if he hits an enemy god.
Kaname-ishi
In a line forwards dismounts namazu and sends it forwards in a line. It leaves a path of mud behind that slows enemies and makes them take 10% increased dmg. Lasts 3 sec. Upon reaching max distance namazu stops and starts thrashing about which shakes the ground around it. This deals max hp dmg over time, trembles enemies hit, and cracks the ground slowing enemies. This lasts 3 sec as well. During this time can recast to leap to namazu. If this ability is not recast namazu swings back to wherever takemikazuchi is and creates another path of mud and refreshes any preexisting paths. Upon landing slams the kaname-ishi stone onto namazu causing it to crack the ground in a larger radius and dmg and knock up enemies hit. While dismounted gains increased attack speed but reduced movement speed.

Ultimate Abilities

Futsu-no-mitama
Takemikazuchi empowers his sword with it's true potential. When this happens passive is now active permanently, gains increased movements speed and attack speed, in an area around himself deals constant dmg to nearby enemies, and all abilities that deal max hp dmg convert it into true dmg. These effects last for 8 sec.

Chapter Title

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