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Sepa by ZingZang1235

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Sepa

By: ZingZang1235
Last Updated: Apr 12, 2024
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Sepa

Centipede of Osiris

God Description

Passive Ability

Carapice Shell
Sepa has the body of a centipede and the head of a human. This makes Sepa's body a long chain of segments each of which can be hit. His long body is covered in a shell which every 15 sec for each individual segment gains a new shell. This grants dmg mitigation for that segment. If over 50% of his segments don't have a shell Sepa gains movement speed. While Sepa has new shells available he gains ccr per shell. Shells break when they take enough dmg.

Primary Abilities

Poison Leak
Upon casting Sepa expedites his passive to gain new shells faster, gains movement speed, and in a radius around each segment he releases poison. This poison deals dmg over time and the longer an enemy stays in it the more dmg it deals. Up to a cap which makes the poison deals max hp dmg. Sepa heals himself for the same bonus dmg. Lasts 5 sec. If this ability kills anything it's duration is extended.
Cleansing Corruption
Passive: Whenever an ally within a certain amount of units of Sepa is hit with cc he reduces it by 15% and lowers this abilities cooldown.

Active: Upon casting Sepa rushes forwards gaining movement speed and becoming knockup immune. Any ally hit is cleansed of any cc on them and Sepa heals himself and that ally. If Sepa hits an enemy they take dmg and are trembled. This abilities duration is extended whenever one of these effects occur.
Decay Delay
Sepa selects an area and hurls a clump of poison to it. Upon landing it expands filling the area and lingers on the ground for 5 sec. Allies in this area have 25% of dmg dealt to them instead occur over 5 sec and gain movement speed in the area. Enemies in this area when it forms are rooted. Enemies who stay in the area are slowed, take dmg over time, and antiheal is applied to them.

Ultimate Abilities

Constricting Centipede
Upon casting Sepa becomes cc immune and dashes forwards to an area. He then enlarges himself and wraps tightly around all enemies in the area. This deals dmg over time and stuns for 2 sec. Sepa is self-rooted during this time but also increases his passive dmg mitigation. For the next 8 sec afterwards Sepa gains slight movement speed and retains the additional dmg mitigation in his shells. During this time if an ally within a certain amount of units of Sepa takes dmg a portion of it is dealt to Sepa instead over 3 sec.

Chapter Title

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