Sekhmet will enter rage mode, swinging her malice 3 times. The first hit will reduce the enemy healing, the second hit will slow the enemy and the third hit will apply bleeding to enemy, damaging him overtime for 3s. Sekhmet's healing will be increased until 3s after casting this skill. If Sekhmet hits a god with all 3 attacks, she will mark him.
Ability type: cone
Damage per hit:
70/
90/
110/
125/
140 (+40% of your physical power)
Healing reduction:
5/
10/
15/
20/
25%
Slow:
5/
5/
10/
15/
20%
Bleeding (Damage per second):
10/
15/
20/
30/
40 (+30% of your physical power)
Increased healing: 20%
Cost:
65/
75/
85/
85/
90
Cooldown: 12s
Leave a Comment
You need to log in before commenting.
Collapse All Comments