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Percival Fredrickstein Von Musel Klossowski De Rolo III by Al_Farther0091

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Percival Fredrickstein Von Musel Klossowski De Rolo III

By: Al_Farther0091
Last Updated: Sep 13, 2020
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Percival Fredrickstein Von Musel Klossowski De Rolo III

Marksmen of Whitestone

A Noble Human Gunslinger from the DnD show Critical role campaign 1 ( I could leave the universe empty so I decided to put her in Norse)
I would love to see more crossover stuff with smite but not a god skins but actual gods

Passive Ability

Cabals Ruin
Thanks to the vestige of divergence Percy has gained the ability to absorb magical energy when hit and empowers his bullets. Enemy god, magical power absorbed equal 30% of the total damage you have taken this is decreased from that hit and he can hold that power for his next third ability (stacks up to 4 times)
Diplomacy
After 4 consecutive successful basic attacks and Percy has taken damage regardless of the type within 1-minute diplomacy activated and empowers the next basic attack with magical energy (it converts 40% of your physical power to magical and adds that to the next basic attack)

Primary Abilities

Piercing shot / Violent Shot
Percy grabs both of his pistols Retort and Animus and fires 2 shots one from each hitting enemy gods within 30 units of him.

Piercing shots: these types of bullets he uses ignore 30% of an enemy gods physical protection and passing throw them and hit any other enemies that are behind them.

Violent shots: these types of bullets he uses cause massive amounts of damage but have a short-range but also causing a bleed effect then an enemy god if hit

Ability Type: Projectiles
Piercing shot Damage: 50 / 80 / 110 / 140 / 170 (+90% of your Physical Power)
Violent shot Damage: 60 / 95 / 130 / 165 / 200 (+70% of your phyical Power)
Bleed damage 15 / 20 / 25 / 30 / 35
Cost: 35/40/45/50/55 mana

Cooldown: 13 seconds
Flip shot / Dragon slayer longsword
This ability has two different styles of play the first stance Percy flips backward to an area that is within 25 units away and during the flip, he fires 3 shots hitting anything within a line within 40 units of him. the other stance he puts away his guns and grabs his Dragonslayer longsword and like a veteran fencer strike an enemy god in aa cone with a radius of 15 units twice.

Flip shot damage: 100 / 110 / 120 / 130 / 140 (+40% of your physical damage)
Dragon slayer longsword Damage Per Hit: 40 / 60 / 80 / 100 / 120 (+50% of your Physical Power)
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 16
STance change
this is the one where he changes his style of play

Ultimate Abilities

Cabals shot / Bad news shot
Once again Percy grabs his guns and fire upon enemies within range

Cabals shot: time to use the stored magical energy you have within cabals ruin. Percy fire 4 times and empowers each shot with magical energy dealing extra damage and causing the enemy gods within range to be stunned for 8s however, the bullets you fire only empower equal to the number of cabals ruin stack you have (for example if you have 2 cabals ruin stack 2 bullet are empowered and the other 2 are number high caliber rounds)

Bad news shot: Percy charges up and fires a high caliber round across the entire world, seeking its target and passing through all obstacles. causing and enemy god to be slowed for 5s.

Bad news shot Damage: 230 / 295 / 360 / 425 / 490 (+120% of your Physical Power)
Cabals shot Damage Per Hit: 100 / 135 / 170 / 205 / 240 (+50% of your physical damage)
Cabals ruin empower damage: 20 / 30 / 40 / 50 / 60
Cabals shot Range: 100

Cabals Shot
Cost: 90
Cooldown: 100s

Bad News Shot
Cost: 80 / 90 / 100 / 110 / 120
Cooldown: 90s

Chapter Title

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