Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Pauahtun by duuplicatenamee

0 Votes

Pauahtun

By: duuplicatenamee
Last Updated: Jul 23, 2019
Quick Share

Pauahtun

The All-Bearer

A god of mischief and the conduit between the earth and sky, Pauahtun chains his abilities, and enemies, together to capitalize on their misfortune

Passive Ability

Resonance
As magical abilities are cast near Pauahtun, he gains stacks of Resonance, which provide him with crowd control reduction against the next form of hard crowd control that would affect Pauahtun

Pauahtun’s Resonance gradually fades after being out of combat for eight seconds

    Maximum CCR: 40%
    Maximum Stacks: 5

Primary Abilities

Polarize
Pauahtun releases a surge of magnetic energy, damaging and slowing enemies within a small area. Enemies struck by the surge become Polarized

Polarized enemies receive a stacking slow, and slow all other enemies within 20u every 0.3s for 3s

    Damage: 60/95/120/155/190 + 45% Magical Power
    Slow: 10/12.5/15/17.5/20% + 3/3/4/4/5% per 0.3s
    Maximum Slow: 30/30/35/35/40%
    Cost: 65/70/75/80/85
    Cooldown: 15s
Magnetism
A burst of electricity that damages enemies in its path. Nearby Polarized enemies are pulled towards Pauahtun's ground target location, after a brief delay, and are damaged by a second bolt of lightning upon arrival
    Travel Damage: 80/120/160/200/240 + 65% Magical Power
    Bolt Damage: 25/45/65/85/105 + 30% Magical Power
    Cost: 70/75/80/85/90
    Cooldown: 18s
Surge

Passive:

Whenever stacks of Resonance are consumed, Pauahtun gains 3/3/4/4/5% Movement Speed for 2s

Active:

Pauahtun dashes forward, and gains a small burst of movement speed. Surge gains distance as Pauahtun builds Resonance
    Cost: 50
    Cooldown: 18/17/16/15/14s

Ultimate Abilities

Earthshatter
A seismic wave that damages enemies in its path. Should Earthshatter strike a Polarized enemy, the wave breaks, causing an eruption 30u wide, damaging all enemies within the area.

Additionally, Earthshatter deals increased damage to slowed enemies, increasing for every 5% slowed; Earthshatter’s bonus damage does not stack with item- or relic-based slows. This bonus damage is capped at a 40% slow


    Damage: 60/100/140/180/220 + 45% Magical Power
    Bonus Damage: 20/25/30/35/40 + 5% Magical Power
    Cost: 60/65/70/75/80
    Cooldown: 30s

Notes

P) Hard Crowd Controls Include: Stun, Mesmerize, Disorient, Root, Taunt, and Banish

2) Magnetism has a unique targeting system. The initial damage is dealt along each of three lines/arcs, very similar to Kali's Lash. Like Kali's Lash, Pauahtun can select a ground target area along the middle; that is where Magnetized enemies are pulled to. Now, the surrounding area is an oval that widens and narrows along with the side arcs and where the radius is placed. Enemies within that oval are not damaged (unless they are struck along any of the lines), but Magnetized enemies within this area are pulled. Lastly, the damage does **not** stack, should enemies be struck by multiple arcs

3) Surge begins as a dash as short as Nemesis's Swift Vengeance, and lengthens gradually from there

U) The bonus damage from Earthshatter can stack up to 8x, allowing the ability to deal 220/300/380/460/540 + 85% MP to enemies that have been slowed by 40%

Concept Art Credit to Kaios-0 on Reddit

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved