Oxylus is a rustic deity of the mountain, father of the dryads and protector of the forest. When Surt and Cthulu first appeared, he had dissapeared into the wilderness,every atrocity against his creation causing him to seep deeper into dispair. Seeking comfort in the simplicity of nature instead of complicity of war, he has redrawn into the spirit of the world until now. NOlonger should his people suffer at the hands of fire and this time, the forest will attack back.
Passive Ability
Centuries of Tradition
Oxylus has watched the world burn and continues to seek comfort in the realm of nature. Due to his attunment, he passivly regains health every three seconds if he hasn't been targeted by an enemy, increase the amount of healing gain from artifacts and his lifesteal heal surrounding allies.
Primary Abilities
Awaken the Grove
For the first time in centurys, Oxylus calls forth his children, rousing them from their dormancy amongst radiant bloom of magic.
Summon two dryads that dashes forward, passing walls and stopping at the first enemy hit. Each Dryad can take up to three hits, and inflict bleed. In a radius, activate all of Persephone plants and give 1 progression to Sylvanus plants.
Wild Thorns
Oxyus raises his fist, summoning a wall of thorn at the area that deals damage to all enemys, preventing jumps and causing bleed. This ability acts like Ymir wall.
Terraform
Harnessing his anger at the world, Oxyus cover his body with forest growth, becoming a cthulu like monster for the next seconds. During this time, he gains increase physical power and penatration, shedding his magical and physical defense and gaining overhealth that depletes in three seconds. While in this form, Oxysus weapon changes from a sword to his fist, which he uses to pummel his foes into submission and he replaces Wild Thorn with Devouring Tendrils.
Devouring Tendrils
Oxyus calls forth the forest wrath to help him in his path to vengence. This move is like Artios vine move, but inflicts bleed, crimple and increase Oxyus lifesteal.
Ultimate Abilities
Cursed Realm
Summoning a cursed forest at his location, knocking up all enemies hit. Enemies who enter the area have their healing reduced, blind and take continous damage for as long as they are in the area. Ally deal increased damage to enemys who are currently in the field and gain a shield which is based on the enemys hits.
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