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Mr Sinister by nuvemsinistra7

10 Votes

Mr Sinister

By: nuvemsinistra7
Last Updated: Oct 29, 2020
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Mr Sinister

Hunter of Lost Souls

Mr Sinister arrived on the battleground of the gods to uproot, torture and punish the souls of those who spread evil, or just for fun. using the energy of the souls he collects he snatches and scares his enemies using his ghostly abilities and crossing the world in seconds and surprising his opponents, you will not always be able to escape but being close to him can be lethal as the game lasts.

Passive Ability

Wandering souls
Killing enemies makes their souls to wander, wandering souls can be collected to improve the sinister's abilities and recover part of their maximum mana, gods can release only 5 wandering souls. Enemies hit by 3 basic attacks are marked as judged, basic attacks against judged enemies renew the mark it last 5 seconds. In addition when sinister dies he explodes in an area that increases for each soul collected. Wandering souls last 30 seconds and the sinsiter can carry 50 of them.

Primary Abilities

1
Punishment
Sinister gains attack speed and the basic attacks now hit in area, sinister can use the ability again to gain penetration and extra gamage against judged enemies, this consumes 5 wandering souls. Lasts 4.5 seconds
2
Veredict
Sinister punishes an area pulling the souls of enemies causing damage, judged enemies are pulled to sinister, using the skill again consomes 6 wandering souls to knock up enemies. Also the wandering souls dropped by enemies killed by this skill recover life.
3
Spectral rush
Sinister gains movement speed and does not collide with gods or minions, using the skill again consumes 10 wandering souls and causes the sinister to leave his body, gaining immunity to control effects and more movement speed and not being able to attack or use abilities, and now he can cross anything. When the skill finishes, the body goes back to the sinister doing the same route and causing slow wherever it goes. Last 5 seconds.

Ultimate Abilities

4
Through realities
Sinister can mark the ground with his scythe, using the ability again he can choose a mark to teleport by opening a fissure in the points, this consumes 20 wandering souls, enemies who see sinister leave the fissure suffer fear for 1 second. Sinister can cross fissures already open having to wait 10 seconds to use it again, enemies can destroy them with one hit and cutting the connection with the other. The fissure limit is 5. Upgrade this skill makes the souls drop up to 1/1/2/2/3.

Playstyle

Mr Sinister is someone who despite the appearance of the dead and a creepy voice has a good sense of humor even in situations of life and death, loves to joke mortals and scare others.
The sinister's skills spend a lot of mana and wandering souls so the ideal is to farm long before team fights, items with lifesteal are ideal for confrontations without wandering souls. Dying can be used strategically both to steal the objective and to tie a confrontation, he is a great character in the jungle. but can be adapted to play in top lane. As you level up it becomes easier to get wandering souls making the sinister stronger in late game.

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