Smitefire logo

Join the leading SMITE community.
Create and share God Guides and Builds.

Create an MFN Account






Or

Morgana by LBN_ww

1 Votes

Morgana

By: LBN_ww
Last Updated: Nov 1, 2021
Quick Share

Morgana

The Phantom Thief

A feline obsessed with treasure, Morgana travels through the Metaverse changing the hearts of the corrupt and stealing their inner desires. With the aid of the Phantom Thieves, he is able to change even the flow of society.

Passive Ability

Persona!
Morgana calls forth the power of his persona to aid him in battle. Over time, his persona gains experience alongside him and thus can awaken throughout the game. For every 8 levels, a new persona is gained, which aids in Morgana's magical power and mana during battle, as well as further strengthening his abilities.

Levels 1-8: Base form, Zorro
Additional magical power: 15
Additional mana: 200

Levels 9-16: First awakening, Mercurius
Additional magical power: 45
Additional mana: 250
Garula upgrade: Garu now gains three smaller circles surrounding the main center circle.

Levels 17-MAX: True awakening, Diego
Additional magical power: 75
Additional mana: 400
Miracle Punch upgrade: higher chance of critical attack.
Sukukaja upgrade: speed buff now lasts for five seconds.

Primary Abilities

1
Garula
Morgana calls upon his persona and summons the wind spell, Garu. Using the power of the wind, Morgana creates a circular area on the ground that deals damage and knocks up his enemies.

Ability Type: Ground Target
Damage: 80 / 125 / 170 / 215 / 260 (+70% of your magical power)
Radius: 12
Small Circle Damage: 40 / 75 / 110 / 145 / 180 (+60% of your magical power)
Smaller Circle Radius: 8
Cost: 80
Cooldown: 10s
2
Miracle Punch
Morgana brings forth an extending boxing glove from his persona, punching in a straight line in front of him, hitting the first target it reaches. The hit from the glove is so powerful, it momentarily stuns the enemy, and gives a chance at a critical attack.

Ability Type: Line
Damage: 90 / 140 / 190 / 240 / 290 (+55% of your magical power)
Stun Duration: 1.5s
Critical Hit Chance: 30%
Boosted Critical Rate: 45%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 14 / 13.5 / 13 / 12.5 / 12s
3
Sukukaja
Morgana boosts himself forward, dashing away in a line. After the dash is over, he gains a short boost in movement speed that subsides after three seconds.

Ability Type: Dash
Range: 40
Speed boost: +40 movement speed
Boost Duration: 3s
Upgraded Boost Duration: 5s
Cost: 65
Cooldown: 11 / 10.5 / 10 / 9.5 / 9s

Ultimate Abilities

4
It's Showtime!
Morgana calls for aid from his ally, Panther, creating a vortex of bullets, and finishing the wave with a bomb dropped upon a large area. While shooting, Morgana/Ann are unable to move in their large area. The vortex lasts 4 seconds and deals damage every .5 seconds, and the bomb explodes upon impact with the ground.
"Panther, I think the moment's finally arrived-it's showtime!"

Attack Type(Vortex): Area
Damage per Tick: 25 / 35 / 45 / 55 / 65 (+20% of your magical power)
Damage(MAX): 200 / 280 / 360 / 440 / 520 (+160% of your magical power)
Radius: 30

Attack Type(Bomb): Ground
Bomb Damage: 150 / 175 / 200 / 225 / 250 (+30% of your magical power)
Radius: 25

Cost: 160
Cooldown: 100s

Leave a Comment

You need to log in before commenting.

Collapse All Comments

Loading Comments...
Load More Comments

SMITEFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new god, or fine tune your favorite SMITE gods’s build and strategy.

Copyright © 2019 SMITEFire | All Rights Reserved