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Mordred by McNairns

4 Votes

Mordred

By: McNairns
Last Updated: Apr 29, 2020
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Mordred

The Scourge and Traitor of Camelot

The Dark Knight (No not Batman)

Quick Note this is a concept and I do not own any of the images.

Passive Ability

Dark Clarent
Mordred gets the option to buy Dark Clarent from the item shop which costs 2500 gold.

Dark Clarent
Physical Power: 75
Movement Speed: 10%
Item Ability: While damaging an enemy god, a stack are placed on a enemy god and Mordred. Mordred can only have up to 4 times total and lasts 6 seconds. The stacks on the enemy god reduces protections by 10 each. All the while Mordred gains the lost protections on each stack.

Primary Abilities

1
Underhead Slash
Standard: Mordred deals a devastating underhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit this ability are slowed by 7.5% of their movement speed for a certain amount of seconds.

Ability Type: Line
Slash Damage: 70 / 130 / 190 / 250 / 310 (+55% of your Physical Power)
Slow Duration: 1 / 1.5 / 2 / 2.5 / 3
Range: 65
Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 12s
2
Aura of Treachery
Mordred manifests part of his overwhelming treacherous nature into an aura around him, mitigating damage from enemies in the radius, silencing enemies and Mordred cannot be silenced all for 5s.

Ability Type: Buff and Debuff
Damage Mitigation: 5% / 7.5% / 10% / 12.5% / 15%
Duration: 5s
Radius: 14
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 13s
3
Swiping Scourge
Mordred dashes forwards damaging enemies in his way, then stops to swipe his sword, dealing damage to enemies and knocking them forwards in a cone and dashes in a new direction.

Ability Type: Dash / Cone
Damage: 40 / 70 / 100 / 130 / 160 (+30% of your Physical Power)
Knockback Swipe Damage: 75 / 125 / 150 / 175 / 200 (+70% of your Physical Power)
Cost: 70 / 80 / 90 / 100 / 110
Cooldown: 14s

Ultimate Abilities

4
Treacherous Scourge
Mordred channels his treacherous nature into a sword swipe, while casting Mordred becomes immune to crowd control, enemy gods take damage, all of them gain 2 Dark Clarent stacks and for 10 seconds Mordred maximum stacks of Dark Clarent item ability goes to 12. If allied gods are caught in the crossfire they each get a stack of treachery for 6 seconds.

If Mordred wishes he can consume his treachery stacks to make an additional attack, Mordred charges forwards and attacks his enemy with 4 strikes each of the damage deals true damage and can be multiplied by each treachery stack that Mordred has.

Damage: 100 / 150 / 200 / 250 / 300 (+70% of your physical power)
True Damage: 10 / 20 / 30 / 40 / 50 (multiplied by the number of treachery stacks)
Channel Duration: 1.5 seconds.
Range: 40 (Cone) / 50 (Charge)
Treachery Stack: 5% of physical and magical power gets stolen and added to Mordred.
Cost: 150 / 185 / 220 / 255 / 290
Cooldown: 75s

Lore

"The usurper, the tyrant, the traitor, the illegitimate heir and son to Arthur. Those are the many names I go by some of them are true but some of them not, I will leave you to decide on that."

"However the one of the things that is the truth, is that I Mordred had a hand in turning the Knights of the Round Table against each other. When discovering the affair with Guinevere and Lancelot, I bide my time and planed for for Arthur to figure it out without telling him directly and what is to happen after. However it looked like fortune favored me."

"Arthur found out by going to the Sorceress's castle for a talk. It turned out that the Sorceress stopped her wicked ways and ceased her feud with Arthur. However her ways of making it up to Arthur worked in my favor. She, out redemption told Arthur of the affair and showed proof through her magic."

"Once Arthur figured it out I am sure you know the rest. Arthur goes to war with Lancelot while I stayed and took the throne according to the plan. Then Arthur finds out of what I did and the Strife of Camelot began. Which is where I was slain by the hands of King Arthur in our final confrontation."

"That should of been the end of my story and of Arthur's but fortune favored me once again. A war broke out between different so called gods and when Arthur and Merlin joined one side. The other side found me in the depths of the land of the dead and made a deal. I fight for them and I get to kill Arthur and rule over somewhere."

"The question remains, will I go all in on this group of gods plans or will I betray them as well?"

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