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Malphot by Larreta

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Malphot

By: Larreta
Last Updated: Oct 25, 2023
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Malphot

god of fear and change

Appearance: gala man with black suit and crystal decorations, without shoes, with white skin tone and yellow symbols

weapon: melee cane which, when provoking the cadence of attacks, the first 2 uses the cane to provoke thrusts thrust into darkness and the third attack uses its free hand to grab a dagger from the side and attack slower but causing more damage

colors and effects; mostly gray tones with white and mud and glass effects along with yellow tones

Playing style: Malphot focuses on waiting for the right moment to attack himself with his debuffs and buffs, always looking for a 1vs1 confrontation but if necessary
He can use his ultimate to force that 1v1

story: malphot, the spawn of fear itself, causes fear among humans who take it as an evil demon, it was always represented as nothingness itself or the human being in question. The best-known legend of him tells how a human called Poht met a knight in the streets of Scotland dressed in black but who did not reveal his skin.
He introduced himself as Malphot and gave him a series of products which were mostly mirrors, but in question he rejected Malphot's offer, causing the man to leave without first leaving a broken glass in his hand in the same place saying look at me. All this caused Poht to enter a trance which made him not wake up for 5 long years, repeating over and over again, "don't look at him."

personality: serious, calm and calculating

Passive Ability

insidious gentleman
every time malphot survives in the game he gains 1 stack of rot (maximum 5) every 4 min, which add negative effects
to the enemy gods, all this if he manages to score with his second ability this will cause unique effects to each mechanic of the god with his abilities, Additionally If Malphot is still for 2 seconds in the jungle, he starts dancing elegantly and emits disturbing noises in a fairly large area, causing the "disquiet" effect and becoming invisible until he moves.

Primary Abilities

accumulated hatred
(cooldown: 15 in all ranges sec; damage:100/200/250/300/310+80%magical dmg; slow: 10/20/30/35/40%, continuous damage: 10/15/20/25/30%+50 magic power; movement speed: 30% in all ranks +5 per second in skill, damage gained: 100% of malphot's damage, life lost: 10% of malphot's life; fear duration: 1/1/1/2/3sec)
malphot has a maximum of 3 charges in his first room which are pillars, when deploying them he creates a triangular, square and octagon area in the same order of the charges, If the enemy stays more than 2 seconds in any of the 3 areas (time accumulates between the 3 areas) they receive explosive damage and stun for 1,5 seconds
The first charge causes a slowdown as long as it is in the area of ​​effect, if it is nearby but without touching it, it receives continuous damage for 2 seconds. The second charge causes Malphot to gain movement speed the longer he remains in the triangle.
If it is close but does not touch it, it loses life for 2 seconds, gaining damage for 2 seconds and finally its third charge, which causes fear in enemies if they remain in the octet for more than 2 seconds.
Greed
(damage: 250+50% malphot damage, cooldown: 12 sec)
Malphot fires a very thin and straight projectile from his finger that is quick to come out of the cast, this causes damage and activates his passive giving different and unique effects to each room (this debuff lasts 4 min and only affects one room), in addition to a 20% speed buff if it hits an enemy

effects gained by skill number 1: charge 1, enemies affected by the circular area lose 1 second cooldown the longer they are in the area
The second charge causes Malphot to gain 1 Rot once if he kills an enemy within the duration of the buff.
The third charge increases the area of ​​effect of the fear that this can cause.
now the effects it causes with skill 3: this room increases makes malphot gain movement speed for 2 seconds when activated and hits an enemy or affects an ally in the area of ​​the room
Effects that it causes in the ultimate: when teleporting the enemy in question to the nightmare world, it has an effect on the screen which reduces the light in general, and also makes Malphot gain 10% extra movement speed in the nightmare world.
Don't look at it
(cooldown 12/11/10/9/9; fear: 2sec all ranks; lifesteal: 30% of malphot's damage), movement speed: 10%
Malphot deploys 4 crystals on the ground around him at random, which function as tp, Malphot, when reactivating the ability, will teleport one by one to each crystal, granting life theft if it is
It hits enemies affected by Malphot's tp area which causes fear. If he deploys the crystals before entering combat and moves away, he can use it as a single tp which does not give any effect (duration of the crystals 15 sec)

Ultimate Abilities

Don't run, I'm with you
(cooldown: 130/125/120/115/110; cluster health: 1000/2000/2200/3000/3100; fear duration: 3 sec; slow: 20%)
Malphot stops being an elegant man and deforms into a pile of flesh with crystals stuck in it. In addition to changing his appearance, this causes an enemy in the transformation area to be transported to a parallel world (the enemy teleported is the closest to Malphot), full of horrors
making him and Malphot remain in a secluded area of ​​the map in question, giving Malphot a shield equivalent to his movement speed (50% of the same) and the basics gain rank, in turn you see the amorphous mass on the original battlefield that I let malphot work
as a living summon (Algus style) which does no damage but chases the enemies causing 2 pulses of fear of 1 second each, if it dies from the enemies it causes malphot and the enemy transported to the nightmare world to return ( If it is not destroyed this effect is lost
In any case, when Malphot dies or when killing the enemy in question, and if they take a long time to die, they are returned to the battlefield in the same way with a slow penalty of 4 seconds)

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