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Khonsu by Rockingar

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Khonsu

By: Rockingar
Last Updated: Oct 29, 2022
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Khonsu

The Egyptian God of the Moon

Playstyle

As The Egyptian God of the Moon, Khonsu can do pretty heavy damage in most team fights. Because of this, Khonsu wants to get into as many team fights as possible. However, Khonsu needs to be careful in these fights as he can't face them all, so he can struggle in a 1v3 scenario(as most mages do sometimes). It's better to play a little far away in team fights as Khonsu mostly relies on the range of his abilities. When Khonsu is facing an enemy in a 1v1 scenario, he will rely on timing his abilities just right so he can do more damage to the enemy than the enemy can damage him.

Stats


Health: 360(+73)
Mana: 260(+60)
Speed: 370(+0)
Range: 60(+0)
Attack/Sec: 0.9(1.4%)

Basic Attack


Damage: 35(+1.40) +18% of Magical Power
Progression: 1/.75/1.10x

Passive Ability

Phases of the Moon
Ability: Passive

Affects: Enemies/Self

Khonsu harnesses the power of the phases of the moon, changing his attacks in different ways

When Khonsu does damage to any enemy, Khonsu's basic attacks (along with one of his abilities) will change based on the moon's phases. The moon changes its phase based on the number of basic attacks Khonsu does to an enemy (this can be seen in a passive meter)

New Moon:

When the moon is in the New moon phase, Khonsu's basic attacks do normal damage and have no effects

Crescent Moon:

When the moon is in the Crescent moon phase, Khonsu's basic attacks do normal damage, but slows the enemy for a short time upon the 3rd basic attack.

Quarter Moon:

When the moon is in the Quarter moon phase, Khonsu's basic attacks do normal damage; however, Khonsu's third ability changes when the moon is at this phase.

Gibbous Moon:

When the moon is in the Gibbous moon phase, Khonsu's basic attacks do normal damage, but the enemy being attacked will explode upon the 5th basic attack (dealing little damage).

Full Moon:

When the moon is in the full moon phase, Khonsu's basic attacks do full damage, and speeds himself up a little bit (this wears off when the moon changes its phase).

The moon will reset back to the New Moon phase when either Khonsu dies, or if his basic attacks reach the end of his passive meter.

Explosion Damage: 15/20/35/50/65(+40% of your magical power)

Enemy Movement Speed: 4/8/12/16/20

Self Movement Speed: 3/6/9/12/15/18

Primary Abilities

1
Crescent Strike
Ability: Line

Affects: Enemies/Self

Damage: Magical

Range: 32

Khonsu harnesses up the power of the Crescent Moon in his hand. He then fires out a beam of light which damages all enemies and heals himself for a short time.

Khonsu charges and releases a beam of light in a line, passing through all enemies and heals himself. This charge can be released early but does reduced damage.

Damage: 87/110/130/165/215(+65% of your magical power)

Self Heal: 7/14/19/23/27

Cost: 50/70/75/80/110 mana

Cooldown: 10 seconds
2
Star Light, Star Bright
Ability: Ground Target

Affects: All

Damage: Magical

Range: 55

Khonsu summons a field of stars at a location. The field detonates after a short time, damaging enemies and slowing them, while allies are healed and gain faster movement speed.

Khonsu creates a field at a target location. After a short duration, the field detonates, dealing damage to enemies and slowing them for a short time. When the field detonates when an ally is in it, they will gain movement speed and are healed.

Damage: 50/75/93/105/121(+42% of your magical power)

Enemy Movement Slow: 6/12/18/24/30

Ally Movement Speed 5/14/19/24/29

Heal: 10/16/22/38/42

Cost: 40 mana

Cooldown: 15 seconds
3
Helping Light
Ability: Line

Affects: Allies/Self

Khonsu fires out a star in a target direction. When the star hits an Allie, they become faster. Additionally, Khonsu Gets health from allies that has been hit.

Khonsu sends out a projectile in a straight line. This projectile passes through both minions and gods alike, however, this does not damage to enemies. When Ally gods are hit, they gain additional movement speed and are healed for a period of time. Additionally, Khonsu gains health for every ally that is hit. This ability changes when Khonsu is in the Quarter Moon Phase.

Root Time: 2 seconds

Attack Speed: 10/23/3

Cost: 30 mana

Cooldown: 10 seconds
3
Burning Moonlight
Ability: Area

Affects: Enemies

Area Size: 23

Khonsu summons a beam of light from the sky at an area of his choosing. Enemies that walk into the beam deal damage. The Beam of light is so bright, enemies deal burning damage when the abilities finished.

Khonsu shoots down a beam from the sky at a target location. Enemies that walk through this will take damage and will additionally take burning damage for a short time. This ability is only active in the Quarter Moon Phase.

Damage: 20/43/56/74/108

Burning Damage: 5/15/30/38/50

Cost: 40 mana

Cooldown: 10 seconds

Ultimate Abilities

U
Traveler of the Night Sky
Ability: Target Location/Globel/Area

Affects: All

Area Size: 40

Khonsu Channels the power of the moon, rising in the sky. When in the sky, Khonsu can choose an ally and go to them. When he lands, he emits an area of moonlight, increasing allies movement speed, and healing them. Additionally, when Khonsu damages an enemy when they are in the moonlight, the enemies armor will decay, lowering their protections.

Khonsu rises over the battlefield and can select an ally where he can land. When he lands, Khonsu creates a large area of moonlight, increasing allies' movement speed, and healing them over time. Additionally, when Khonsu damages an enemy when he is in the moonlight, the enemies' protections are reduced.

Movement Speed: 20/35/60/105/130

Heal: 30/57/70/101/109

Reduced Protections: 20/45/60/85/100

Cost: 150 mana

Cooldown: 55 seconds

Concept Overview

Conclusion:

I think this is the first Egyptian god to have another ability in his kit. He clearly fits the role of a Mid-Lainer, but he could also work as a solo as well. I don't really know what his build would be, but if anyone has any suggestions I would like to here it. As for the combos, if Khonsu is back in his spawn, he would first use "Traveler of the Night Sky". This helps him get to his team quickly, and help his team in the fight. Next, he would use "Star Light, Star Bright", and "Helping Light". These two abilities can help support his team, while also doing damage to the enemy. If he got into the Quater Moon Phase during the fight, He would then use "Burning Moonlight". This ability can burn the enemies, while his allies do the work.

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