All of Hodrs BAs ignore 10% of an enemies protections and all of Hodrs abilities ignore 15% of an enemies protections.
Primary Abilities
Mistletoe Spear
Upon casting lobs a spear in an arc at an area of his choosing. When it lands it deals dmg and roots all enemies hit. Enemies hit by the center of the spear take missing hp dmg instead.
Blind Stumbling
Passive: Every third BA on an enemy deals bonus dmg and reduces their protections. Killing a minion or monster grants attack speed for 3 sec. Killing an enemy god grants more and movement speed.
Active: upon casting gains attack speed and movement speed but he lowers his field of vision to be the same radius as Xbalanque ult for 3 sec. Can sense enemies outside his vision radius as sound waves.
Heal and Deal
Hodr selects a god and throws mistletoe at them. Gains movement speed when it hits a god. Enemy gods take dmg, are slowed, and have reduced healing for 2 sec. Allied gods are healed and gain movement speed for 2 sec. The mistletoe will automatically bounce between nearby gods up to 3 times. Will alternate bounces(so enemy god then allied god).
Ultimate Abilities
Devastating Shot
Hodr throws a mass of mistletoe wrapped into a spear shape forwards. Stops upon hitting the first enemy god and deals dmg and slows. If below 30% max hp it deals missing hp dmg. If this were to kill an enemy god Hodr can use this ability again within 8 sec.
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