God of Sicknesses, Plagues, Diseases, and Illnesses
Passive Ability
Disease Born
Every level Ekibiogami loses a percent of his maximum health which turns into lifesteal and attack damage
Loss of Health 10%
Primary Abilities
Corrosive Wave
Release a wave of sickness that explodes on contact with any terrain, enemy minion, or enemy god. If it hits an enemy god it reduces their damage that they deal to any ally god for 5 sec by 10 points of damage
5/5.5/6/6.5/7 Seconds that it lasts
10/20/30/40/50 Reduced Damage
6/7/7/8/8 Cooldown
50/55/60/65/70 Cost of Mana
Sickening Strike
Empowers his next basic attack to deal extra damage and gain more iifesteal when he hits an enemy god or minion (doesnt work on towers)
15/20/25/30/35 Extra Damage
5%/5.5%/6%/6.5%/7% Extra Lifesteal
5/5/6/6/7 Cooldown
55/60/65/65/70 Cost of Mana
Cripple
Select an opponent, they will lose health. The cooldown starts from when the ability ends
10/12/14/16/18 Health Lost
5/5/6/7/8 Duration
8/9/9/10/10 Cooldown
45/50/55/60/65 Cost of Mana
Ultimate Abilities
Plague To All
As his Ult he makes a map wide plague that infects all enemy gods and they lose 10% of their max health, 3 times.
60/60/60/45/45 Duration (in seconds)
120/120/110/100/100 Cooldown
100/100/95/95/90 Cost of Mana
Stats
Health-480
Health gained per level-72
Mana-330
Mana gained per level-55
Speed-360
Range-55
Attack Speed-0.88
Attack Speed per level-0.95%
Damage-38
Damage per level-1.50
Progression- N/A
Physical Protection-13
Physical Protection per level-2.7
Magical Protection-31
Magical Protection per level-0.9
HP5-7.47
HP5 per level-0.45
MP5-5.2
MP5 per level-0.41
Ideas Anyone
If any of you guys have ideas your welcome to post them
Any changes you guys would make are also accepted
Ability 3 is called cripple yet you don't cripple them or even slow. Maybe make it so that the enemy gets slowed.
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