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Doom Slayer by hejeh

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Doom Slayer

By: hejeh
Last Updated: Jan 21, 2021
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Doom Slayer

Scourge of Hell

God Description

Passive Ability

Glory Kill
When Doom Slayer successfully executes a enemy god, the executed god erupts into cubes that provide different buffs. 10 cubes drop total, 2 of each 5 buff type. Red Cube=Health, Blue Cube=Mana, Green=Shield, Orange=Penetration, Purple=Protection. These buffs last 10 seconds. Doom Slayers Basic Attacks shoot in a cone shape with damage lowering the farther out it goes.

Health: 50 (+10% Max Health)
Mana: 35 (+15% Max Mana)
Shield: 20 (+2 per god level)
Penetration: 15
Protections: 40

Blast Damage: 40 (+2.2 per god level) =100% Physical Power
Damage Falloff: -20% per level (3 Levels)

Primary Abilities

1
Meat Hook
The Slayer shoots the hook out from under his Super Shotgun, and speeds towards an enemy. When he reaches them he fires out a tremendous blast from his Super Shotgun, crippling and slowing the enemy hit. The Slayer is also CC immune while attached to the enemy god

Damage: 120/190/260/330/400 (+60% of your Physical Power)
Cripple Duration: 1/1.2/1.4/1.6/2 sec
Slow on grab: 25%
Slow on Shot: 30%
2
Doomblade
The Slayer deals one huge melee strike with his Doomblade, executing enemies below 20% health. This attack will silence the god hit for a duration.

Damage: 40/70/100/130/160 (+50% of your physical power)
Silence Duration: 1.2 sec
3
Crucible Sword
The Slayer Swings his Crucible Sword two times in a large sweeping cone and once in a strong vertical stroke that Stuns the enemy for a duration and executing enemy gods below 20% health. Consecutive hits on the same enemy deal 30% less damage. Enemies hit by all three attacks are Stunned for and additional duration by the third strike. Enemies only hit by either one or two strikes are slowed.

Slow: 15%/20%/30%/45%/55%

Ultimate Abilities

BFG 9000
The Slayer takes out the BFG-9000 and channels up one massive slow moving shot, the shot is a massive plasma ball that branches out beams of energy that damage all enemies in the attacks AOE for ticks of damage every .2 seconds spent affected by the beams. Enemy Gods hit by the beams receive damage and have their Attack Speed and Movement Speed slowed, Enemies hit by the orb are knocked up and have their protections reduced.

Orb Damage: 300/425/550/675/800 (+80% of your Physical Power)
Beam Damage: 20/30/40/50/60 per tick (+40% of your Physical Power)
Beam Movement Slow: 60%
Beam Attack Speed Slow: 30%
Protection Reduction: 30

Chapter Title

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